It will after 2.1 which is what this thread is about.........
Last edited by Soulburn32; 12-14-2013 at 02:37 AM.

Last edited by Paikis; 12-14-2013 at 02:50 AM.
And if it did that, they might as well just get rid of the +hp and +healing on it entirely and turn it into a clone of Shield Oath. There's isn't any difference between 25% +hp and +healing and 20% DR, which isn't the same as "a class needs to have 25% +hp/+healing in order to be balanced against a class with 20% DR". There are other mitigation mechanisms that WAR gets that make up for that little cushion, like the +healing on Inner Beast (which, even if it's smaller, is still going to be present) and Bloodbath. It's not going to amount to *much* but it's enough to make up for the fact that WAR will have 20% +healing instead of the 25% that it would require for Defiance to match Shield Oath completely.
Basically this. The big difference, other than the 5% buff, for our incomig healing will be having the +healing tied to defiance instead of wrath stacks. Prior to this change losing that 15% + healing during a damage intensive fight was a detriment even with the IB healing.

Except it isn't the same thing at all. We have abilities which work based on our max HP. Yes, +25 health/healing received has the same effect as 20% DR, but they do it in a different way.
Either way, why would that be a bad idea? Then the two tanks could start from the same area. Paladin still gets better cooldowns in general, and better damage reduction over time. Warrior are better for a single large attack on a 20 second timer, anything that has large amounts of continuous incoming damage (turn 4 says hi!) is going to vastly favour Paladins. The miniscule amount of self healing WAR has left (and lets not forget that Bloodbath and LOLMercy Stroke are cross class abilities) after Inner Beast is gutted is not going to make up for that difference in healing received, and that's before we even start on Enhanced Convalescence or a semi-spammable Stoneskin.
So yes, I do think that it should be +25%.
EDIT: Please for the love of god will you people stop saying that the loss of the healing bonus is not worth the healing from IB? The cases where this is true are so ridiculously rare that I'm amazed this myth is still touted as a fact.
Last edited by Paikis; 12-14-2013 at 03:14 AM.
Sorry but do you actually think Twintania cares if you pop Bloodbath?And if it did that, they might as well just get rid of the +hp and +healing on it entirely and turn it into a clone of Shield Oath. There's isn't any difference between 25% +hp and +healing and 20% DR, which isn't the same as "a class needs to have 25% +hp/+healing in order to be balanced against a class with 20% DR". There are other mitigation mechanisms that WAR gets that make up for that little cushion, like the +healing on Inner Beast (which, even if it's smaller, is still going to be present) and Bloodbath. It's not going to amount to *much* but it's enough to make up for the fact that WAR will have 20% +healing instead of the 25% that it would require for Defiance to match Shield Oath completely.
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