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  1. #11
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    completely agree with you ,just have to say,ruin2 is a waste of mana YES! but i use if sometime in long fights without any mana problem,of course most of time is when i run around avoiding things or just before fester (ruin1 ruin1 ruin2 fester),i never go under 1500 mp if i manage correctly aetherflow
    the most trouble i have is remember to use shadoflare after it run out,dont know why but always forget and remember in the next wave,this is my biggest problem because as i can see we are all pretty close with our rotation,good to know that RS dsnt affect shadoflare,maybe is better cast SF before RS and then dots rotation,can be a good way if the fight need some seconds for tank aggro

    anyway i wanted to ask u something a bout an eye for an eye,it dsnt work with every t2 mobs and first ads in t1,i think to knight in t4 but i dont remember if its knight or soldier.....is it a game bug or work as indeed? its pretty strange that dsnt work with floating balls
    (0)

  2. #12
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    If I had to guess, eye for an eye only procs on physical attacks and ADS' auto attack counts as magical.
    (0)

  3. #13
    Player
    Darksword's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Athena Darkfairy
    World
    Siren
    Main Class
    Arcanist Lv 60
    My go to combo, starting from 3 stacks of Aetherflow, is:

    Virus > Raging Strikes > Bio II > Miasma > Bio > Fester > Thunder > Contagion > Energy Drain > Ruin II > Fester

    That gives you maximum single target damage possible.

    For groups I always use:

    Precast Shadow Flare > Bio II > Miasma > Bio > Miasma II (driveby) > Contagion > Bane > Fester Mob#1 > Thunder on #2 and #3 > Spam Ruin on #2 and #3 > Recast Miasma II when its about to run out.

    Seems to tear everything a new butthole.
    (0)
    From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!

  4. #14
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Seobit View Post
    If I had to guess, eye for an eye only procs on physical attacks and ADS' auto attack counts as magical.
    i think it too but i wasnt sure that all "balls" attack are ranged\magical hehehe and because spell descrition says "when hit" a little generic
    (0)

  5. #15
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Darksword View Post
    That gives you maximum single target damage possible.
    Until 40 seconds later when the guy who didn't burn a charge on Energy Drain is casting his 6th Fester.
    (0)

  6. #16
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    yes but..drain does a good dmg too,isnt like fester but much more than ruin,if u are running low on mana u can use 1 or 2 charges sometime ,and i dont think that strategy burn out so much more mp i think EG isnt always needed
    (0)

  7. #17
    Player
    Darksword's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Athena Darkfairy
    World
    Siren
    Main Class
    Arcanist Lv 60
    Especially since ED is still being buffed by Raging Strikes. That rotation has you using your most powerful move twice, and your second most powerful (ED) once, all while under the effect of RS. Not to mention the extended DoTs.

    If RS isn't up, then naturally you save that charge for another Fester since you're not trying to beat the timer and maximize the RS buff advantage. I did make a booboo though, the end has you use Ruin II before ED and not after, because you want to get that MP back also since Ruin II is so thirsty. I only use it over R1 because, as an instant, it doesn't lock you out from casting that last Fester like Ruin might if RS expired during the cast.
    (0)
    From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!

  8. #18
    Player
    AlphonseLlorico's Avatar
    Join Date
    Nov 2013
    Posts
    16
    Character
    Alphonse Llorico
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Darksword View Post
    Especially since ED is still being buffed by Raging Strikes. That rotation has you using your most powerful move twice, and your second most powerful (ED) once, all while under the effect of RS. Not to mention the extended DoTs.

    If RS isn't up, then naturally you save that charge for another Fester since you're not trying to beat the timer and maximize the RS buff advantage. I did make a booboo though, the end has you use Ruin II before ED and not after, because you want to get that MP back also since Ruin II is so thirsty. I only use it over R1 because, as an instant, it doesn't lock you out from casting that last Fester like Ruin might if RS expired during the cast.
    It's still not worth it. ED is 150 potency, a proper fester is 300 potency.

    150 potency + 20% = 180 potency.

    ED should strictly be used for the mana, or to hurry and burn a charge if you couldn't get through all the festers before aetherflow is up.
    (0)

  9. #19
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by T0rin View Post
    * Raging Strikes does not affect Shadow Flare, and using it before Shadow Flare is downright a waste of the buff
    Hmm, I've never bothered to test this. Strange that I never noticed. I won't be in game for a few days to check myself, so do you have a link with confirmation? If it's the case, then all I need to do is switch Shadowflare and Raging Strikes in my order.
    (0)

  10. #20
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mhaeric View Post
    Hmm, I've never bothered to test this. Strange that I never noticed. I won't be in game for a few days to check myself, so do you have a link with confirmation? If it's the case, then all I need to do is switch Shadowflare and Raging Strikes in my order.
    It's true, but it's not a waste of a buff. It's still better to cast SF during RS than it is to cast Ruin. SF is roughly 350 potency.

    Edit:

    And if you start with(taking out oGCD skills) RS->Bio II->Miasma->Bio->Thunder->Miasma II->Contagion->SF, the timer works perfectly with fester where when you need to recast SF, you swift cast it and can use Fester during that GCD.
    (0)
    Last edited by Kevee; 12-14-2013 at 10:59 AM.

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