Quote Originally Posted by Mack View Post
Off the top of my head, for example, they mention including only two dungeons in this coming patch for content - that is one thing, how long does it take to make two dungeons really? they've been working on this game past its release for 7 months like you said, if they have different teams (well loaded teams that is) working on different categories you would think 7 months of work would get us at the very least 2 dungeons per given level (i.e., maybe at R20, 30, 40, 50, etc.).
Call me someone who still has hopes, but I'm thinking that it's a mere mis-translation. Perhaps they wanted to mention that it will be two types of dungeons (rank 30 and 50 dungeons), not just two. But again, that's mere speculation; because if only two dungeons came out, not only will I be eating my words here, my respect for the developers will take a dive.

@Neptune: I think they only really started with the battle system revision around 4 months ago, when the player poll # 2 came out, since I believe that where they got the information from. (correct me if I'm wrong, I haven't looked at the past topics on the lodestone in a while). Since that's where most of the 'community' cried out for a new battle system, and seeing how SE acts, I don't think they would have noticed how bad the battle system was until the community vied for it. As such, it leads me to think they started probably only 4 months ago. Just a thought. Not saying you're wrong, just adding a different perspective. ^^

But still....they are missing vital basics. LS management, kweh~, a way to give MWs stability. And my pet hate; why were there so little mage classes on release? Only two? T^T