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  1. #1
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    Join Date
    Mar 2011
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    Ul'dah
    Posts
    1,064
    Off the top of my head, for example, they mention including only two dungeons in this coming patch for content - that is one thing, how long does it take to make two dungeons really? they've been working on this game past its release for 7 months like you said, if they have different teams (well loaded teams that is) working on different categories you would think 7 months of work would get us at the very least 2 dungeons per given level (i.e., maybe at R20, 30, 40, 50, etc.). And its not just dungeons, they are still just "talking" about Chocobos...what is there to talk about exactly? why has no one been working on this stuff already? what about player housing for example, or player companies that were promised to us last year even.

    I know all these have a programming portion to them but according to the developer's letters they have hardly touched up on them yet. Just seems to me like SE are in a state of "we already screwed this up so we'll see what we can salvage and move on"...as in they aren't willing to inject too much more equity into this project (or at least not more than necessary by their calculations and I bet it wont be enough). From where I'm sitting this game wont even surpass FFXI in overall subscribers, I doubt that's what they had planned when they were working on it, it still baffles me how wrong things went too. Its too bad really; I know some people will call me a troll but I'm saying it like I see it, I would have loved nothing more then selling my soul to this game for the next decade but I don't think its ever going to happen.
    (5)

  2. #2
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mack View Post
    Off the top of my head, for example, they mention including only two dungeons in this coming patch for content - that is one thing, how long does it take to make two dungeons really? they've been working on this game past its release for 7 months like you said, if they have different teams (well loaded teams that is) working on different categories you would think 7 months of work would get us at the very least 2 dungeons per given level (i.e., maybe at R20, 30, 40, 50, etc.).
    Call me someone who still has hopes, but I'm thinking that it's a mere mis-translation. Perhaps they wanted to mention that it will be two types of dungeons (rank 30 and 50 dungeons), not just two. But again, that's mere speculation; because if only two dungeons came out, not only will I be eating my words here, my respect for the developers will take a dive.

    @Neptune: I think they only really started with the battle system revision around 4 months ago, when the player poll # 2 came out, since I believe that where they got the information from. (correct me if I'm wrong, I haven't looked at the past topics on the lodestone in a while). Since that's where most of the 'community' cried out for a new battle system, and seeing how SE acts, I don't think they would have noticed how bad the battle system was until the community vied for it. As such, it leads me to think they started probably only 4 months ago. Just a thought. Not saying you're wrong, just adding a different perspective. ^^

    But still....they are missing vital basics. LS management, kweh~, a way to give MWs stability. And my pet hate; why were there so little mage classes on release? Only two? T^T
    (1)

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