Before I get to my central point, let's take a look at a 4Gamer interview with Yoshi-P from back in December, before he got too entrenched in things:
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Yoshida: Come the new year, I think you’ll see us taking the steps to communicate more than ever with players. We’ll make things clear one by one with concrete explanations. Of course, if we make a promise, we’ll keep that promise. Until we are in a position to keep promises, we’ll continue to honestly say, “We don’t know yet.” While it’s important to inspire anticipation and expectations in people, I don’t think that is what we should be doing at this time.
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Let's stop and take a look at some recent information from the dev team before we move on. From the Battle Reform Blueprint:
"Actions will undergo major revisions, along with both the underlying mechanics and conditions ... We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so."
"Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying."
I think we could all agree these quotes about the primary character identity system in the game are not the best examples of "concrete explanations". I'm not trying to make Matsui-san feel bad, so let's just move along.
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4Gamer: People wonder when things that have been announced will actually be released. The greater the anticipation, the greater the disappointment if it doesn’t happen. I imagine you’ve heard harsh feedback from players who say if you can’t do it, don’t bother announcing things!
Yoshida: Our first move is to regain the trust of our player base. Like any friendship, no matter how close you are, just breaking one promise can cause a lot of damage. If you want to repair the friendship, you have to take it seriously. Once we’ve regained some of that trust, I’d like to talk about our hopes for the future. However, the discussion then becomes one of if we can do it and when it’ll happen.
4Gamer: In the meantime, you have to work hard to gain the trust of the player base by showing how you follow through with things over time. “The proof is in the pudding” so to speak.
Yoshida: Yes, I believe that is our first priority.
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I completely understand this approach to communication, and I'd like to take a moment to thank Yoshi-P for recognizing this and taking this approach. A lot of people don't understand the trickling flow of information around here but this right here is the source of the valve cramped shut on the flow of information. Anyway, let's continue..
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4Gamer:In our previous email interview, we asked if you would consider setting up public test servers. The answer we got pretty much shot down that idea. Now with a new team in place, I’d like to ask the question again. Are you considering a public test server? Perhaps even one that is only available for a limited time frame and tests for specific things like game balance?
Yoshida: Yes, we are considering it. Given my history playing various western style MMORPGs, I understand the desire for a test server.
4Gamer: Public test servers are standard practice for western MMORPGs after all.
Yoshida: Yes. I’ve heard stories where they prepare a test server that can handle 3000 people only to have 100 log in each day. The conclusion people have come to is that there won’t be many people who will actually test things. However, I think that’s fine. I look at test servers like this. The top hierarchy of players are already thinking about the game’s future, they give us feedback, and then they share that with other players like a speaker would. That’s really important not just for development or operations but for players as well. I’d really like to implement a test server but I can’t make any promises as to when that would happen.
4Gamer: So what I’m hearing from you is that a test server is possible. Within this interview, you’ve often said you want to hear the voice of the players. I think this counts as part of that.
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The upcoming battle revisions to the game are massive and the flow of information has screeched to a halt. In Texas Hold'Em Poker, when you're not in a good position you go "all-in" and put all of your money on the table in a bet to win the jackpot. This attitude is also summed up by the old phrase "let the chips fall where they may".
We get that Yoshi-P wants to regain our trust but take a look around. The community is ready for details and the kind of open relationship that existed during alpha and early beta. It's time for a test server and increased transparency. A test server is a server that runs a different version of the game than the ones on release servers. Push back your plans and start giving us previews of changes and a chance to give you direct feedback on the test server. Show us the concrete explanations you promised. We'll stick around to give you our feedback - and we can redeem that failed beta experience from 2010. That way it will be less pressure on you, and less pressure on us. I hope you really take this plea to heart and consider changing your approach to regaining our trust.
http://ffxiv.gamerescape.com/2011/01...oshida-part-2/