I propose a feature for the Lodestone called Dev Diairies - where members of the team led by Yoshi-P can freely share diary entries about their work on the game.

-This will give the community a sense of excitement by tuning in to the developments of FFXIV's ongoing revisions.
-It will provide a touchpoint for reaching out to the larger gaming community as they periodically check in to see how much care is being put into FFXIV.
-And it will serve as a notable historical record for getting a sense of how far this game has come when looked back on from a future vantage point.

This idea evolved out of a point I raised about increasing transparency in my other thread here http://forum.square-enix.com/ffxiv/threads/12714-A-call-for-transparency

I recommend reading the interview excerpt below from that thread for background information on this request.

******Copied from my other thread**************

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Yoshida: Come the new year, I think you’ll see us taking the steps to communicate more than ever with players. We’ll make things clear one by one with concrete explanations. Of course, if we make a promise, we’ll keep that promise. Until we are in a position to keep promises, we’ll continue to honestly say, “We don’t know yet.” While it’s important to inspire anticipation and expectations in people, I don’t think that is what we should be doing at this time.
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Let's stop and take a look at some recent information from the dev team before we move on. From the Battle Reform Blueprint:

"Actions will undergo major revisions, along with both the underlying mechanics and conditions ... We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so."

"Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying."

I think we could all agree these quotes about the primary character identity system in the game are not the best examples of "concrete explanations". I'm not trying to make Matsui-san feel bad, so let's just move along.

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4Gamer: People wonder when things that have been announced will actually be released. The greater the anticipation, the greater the disappointment if it doesn’t happen. I imagine you’ve heard harsh feedback from players who say if you can’t do it, don’t bother announcing things!

Yoshida: Our first move is to regain the trust of our player base. Like any friendship, no matter how close you are, just breaking one promise can cause a lot of damage. If you want to repair the friendship, you have to take it seriously. Once we’ve regained some of that trust, I’d like to talk about our hopes for the future. However, the discussion then becomes one of if we can do it and when it’ll happen.

4Gamer: In the meantime, you have to work hard to gain the trust of the player base by showing how you follow through with things over time. “The proof is in the pudding” so to speak.

Yoshida: Yes, I believe that is our first priority.
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I completely understand this approach to communication, and I'd like to take a moment to thank Yoshi-P for recognizing this and taking this approach. A lot of people don't understand the trickling flow of information around here but this right here is the source of the valve cramped shut on the flow of information.

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