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  1. #51
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    Join Date
    Mar 2011
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    Not all rpg need a stat system, in some cases it ties your character down to certain build(s). With games like Elder Scrolls or fall out you want a highly versitile character since not all situations will require you to run in sword/ melee weapon ready for a fight. You may need stealth or to snipe someone. RPG are mostly about playing a role in a story. Like Zelda has no stat system, and it is an rpg. I Then ff games could use some better design and get ride of the path/hallway mantality and get more open world thinbg going with better means of exploration and do away with a stat system since people abuse them in mmo. And force others to get certain gear to max out 1-3 stats. I vote for anything that stop ppl from telling others how to set up their characters. Kinda sick of cookie cutting in mmo.
    (1)

  2. #52
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    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,064
    Quote Originally Posted by Neptune View Post
    You should get Demon's Souls and try it! Especially before dark souls comes out.
    hehe I have the game and played the hell out of it just completely slipped my mind that people can invade your game or help you online.
    (0)

  3. #53
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kilta_Firelotus View Post
    Not all rpg need a stat system, in some cases it ties your character down to certain build(s). With games like Elder Scrolls or fall out you want a highly versitile character since not all situations will require you to run in sword/ melee weapon ready for a fight. You may need stealth or to snipe someone. RPG are mostly about playing a role in a story. Like Zelda has no stat system, and it is an rpg. I Then ff games could use some better design and get ride of the path/hallway mantality and get more open world thinbg going with better means of exploration and do away with a stat system since people abuse them in mmo. And force others to get certain gear to max out 1-3 stats. I vote for anything that stop ppl from telling others how to set up their characters. Kinda sick of cookie cutting in mmo.
    But.. But..

    My cookies look like a vomit blob, if I don't use a cookie cutter.. T.T Mr Gingerbread, farewell.....
    (1)

  4. #54
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    Not all rpg need a stat system, in some cases it ties your character down to certain build(s). With games like Elder Scrolls or fall out you want a highly versatile character since not all situations will require you to run in sword/ melee weapon ready for a fight. You may need stealth or to snipe someone. RPG are mostly about playing a role in a story. Like Zelda has no stat system, and it is an rpg. I Then ff games could use some better design and get ride of the path/hallway mentality and get more open world thing going with better means of exploration and do away with a stat system since people abuse them in mmo. And force others to get certain gear to max out 1-3 stats. I vote for anything that stop ppl from telling others how to set up their characters. Kinda sick of cookie cutting in mmo.
    Many would argue Zelda is more of an action adventure type of game like Metroid (They're virtually the same thing). But yes, Action RPGs exist like the Elder Scroll, modern Castlevania, Mana, and Tales series in which stats and leveling play a prominent role in how your character develops along with active control on the players part.

    RPGs are not as much playing a role in a story, if that where the case piratically every game where you play a character would be an RPG. The term is mostly derived from the games mimicking the classic tabletop RPGs; the only games of the time to utilize playing the role of a character as a main focus of the gameplay. They adopted the name along with the basic game mechanics and the actual term has little literal meaning today.

    There are obviously good regular RPGs as well (Dragon Quest series comes to mind) and I think there is room enough for all genres and sub-genres in the industry. It's just important to keep in mind that this game was not designed around an action RPG mentality. If anything it's (very) loosely based around tactical RPG mechanics.
    (0)

  5. #55
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    Join Date
    May 2011
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    519
    Quote Originally Posted by Gramul View Post
    Vesperia, you clearly want an action game.

    Why are you even bothering with a Final Fantasy game in the first place? You're pratically asking for a different genre.
    Id rather have an action game than an inaction game.

    Anyway, go to the official ffxiv website.

    youre the one asking for a different ffxiv.
    (0)

  6. #56
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Zelda is an "action rpg" , kinda like KH , is an action rpg ......but both of them are played like a "DMC" , some puzzles , some new weapons / skills , dungeons , bosses ....
    (0)

  7. #57
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kilta_Firelotus View Post
    Not all rpg need a stat system, in some cases it ties your character down to certain build(s). With games like Elder Scrolls or fall out you want a highly versitile character since not all situations will require you to run in sword/ melee weapon ready for a fight. You may need stealth or to snipe someone. RPG are mostly about playing a role in a story. Like Zelda has no stat system, and it is an rpg. I Then ff games could use some better design and get ride of the path/hallway mantality and get more open world thinbg going with better means of exploration and do away with a stat system since people abuse them in mmo. And force others to get certain gear to max out 1-3 stats. I vote for anything that stop ppl from telling others how to set up their characters. Kinda sick of cookie cutting in mmo.
    Agreed .
    (0)

  8. #58
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Vesperia View Post
    I'd rather have an action game than an inaction game.

    Anyway, go to the official ffxiv website.

    you're the one asking for a different ffxiv.
    It just mentions that position and range have an effect on gameplay. Not exactly indicative of a action RPG. More like an SRPG. You just chose the wrong genre and the past 13+ games should have been a strong sign of it.
    (1)

  9. #59
    Player
    feint2021's Avatar
    Join Date
    Mar 2011
    Posts
    139
    Character
    Oren Ishii
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I think these types of games are fun and that's why I play them now. Many would agree with me as well
    (1)

  10. #60
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Someone who says XI battles don't require skill must be really bad at XI or they aren't playing in the harder areas of the game. I play in the easy areas and get my ass handed to me by mobs all the time.
    (2)

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