Quote Originally Posted by Vesperia View Post
Well even the original Mabinogi (the F2P game) employed something like I suggested. If you were using a shield, you would have to actively block with it. And if you were too slow you would get hit much hader. We have a very diluted version of this in FFXIV. And they probably intend to dilute it further.

TERA is at the extreme of the spectrum. Blade & Soul is a slight step down, and then the original Mabinogi is a slight step further, and then FFXIV/WoW are at the very far opposite end of the spectrum where it's basically like you're just standing there managing HP/enmity bars.
Ahh! ^_^ I've never played that, but it sounds like a cool mechanic (tanking). In TERA, you have to actively block (as a lancer), but at the same time, you have to hold hate off your other party members so you can't just hold the shield down all day, you have to weave in attacks between blocking.

How did that game handle healing and damaging classes?