Quote Originally Posted by Nikita View Post
Reminds me of... you guessed it.... TERA! Where hitting the monster/dodging the monster isn't a dice roll! You have to aim at it and move out of the way. Of course, there are still stats that have an effect on your character such as HP and DEF and healing potency, but it's more about your skill than what gear you've acquired.

Unfortunately, something like that would require quite a massive overhaul with what we have now and are getting later as a combat system. Unless you had something in mind, I can't really see how they would fit this in.
Well even the original Mabinogi (the F2P game) employed something like I suggested. If you were using a shield, you would have to actively block with it. And if you were too slow you would get hit much hader. We have a very diluted version of this in FFXIV. And they probably intend to dilute it further.

TERA is at the extreme of the spectrum. Blade & Soul is a slight step down, and then the original Mabinogi is a slight step further, and then FFXIV/WoW are at the very far opposite end of the spectrum where it's basically like you're just standing there managing HP/enmity bars.