Quote Originally Posted by Vesperia View Post
My point wasnt that stats shouldnt exist. My point was combat shouldnt be soley about refilling HP bars and balancing enmity equations. It's so mathematical. And this is what I mean when I say 'stat-based combat'.

Stats should play a role but they shouldnt mean more than our actions. Players' actions and reactions should mean more than our stats do.

Also, instead of juggling 'Provoke' and 'Taunt' to manage a mob's 'hate', a fighter should have to use more cunning and actions to defeat the opponent. If all you're doing is managing a hate-equation it's hardly combat.

All in all, I dont know why you guys are so thrilled by such a system.
Reminds me of... you guessed it.... TERA! Where hitting the monster/dodging the monster isn't a dice roll! You have to aim at it and move out of the way. Of course, there are still stats that have an effect on your character such as HP and DEF and healing potency, but it's more about your skill than what gear you've acquired.

Unfortunately, something like that would require quite a massive overhaul with what we have now and are getting later as a combat system. Unless you had something in mind, I can't really see how they would fit this in.