Quote Originally Posted by Vesperia View Post
My point wasnt that stats shouldnt exist. My point was combat shouldnt be soley about refilling HP bars and balancing enmity equations. It's so mathematical. And this is what I mean when I say 'stat-based combat'.

Stats should play a role but they shouldnt mean more than our actions. Players' actions and reactions should mean more than our stats do.

Also, instead of juggling 'Provoke' and 'Taunt' to manage a mob's 'hate', a fighter should have to use more cunning and actions to defeat the opponent. If all you're doing is managing a hate-equation it's hardly combat.

All in all, I dont know why you guys are so thrilled by such a system.
uh... can't understand you there.

I mean, Stats don't involve emnity or actions (maybe Attack potency), as your skill in combat are even more important. But you know, for a Tank having high defense is very important, as for an Offensive Mage having lots of MPs and Magic Attack, but a Tank also has to manage emnity of the enemies, or the party is screwed, like the Offensive Mage has to cast the right spells and DoT (Damage over Time) in order to make things smoother.

Yeah, the algorithmic might be hard to understand, but a player doesn't have to do complicated calculations.
Higher Defense = Absorb more damage; Higher Dexterity = Avoid more hits and crit more.
I don't think it's rocket science.