It isn't a free MMO however, it is a pay-to-play MMO that they are not charging you for until they have 'fixed' it, rather than being free-to-play as that is the intention. There is a slight difference, is there not?
As to people quitting etc, the lack of x, y and z. We know. Everyone knows. The development teams knows, probably even your granny knows. These are not interesting or fresh discussions, these have been the same since the game came out - and they are going to fix it. Sadly things take time, but they are rolling, and hopefully soon we get some bigger changes outside of monster sizes. I think Square Enix could care less that you quit, at least until they serve up version number two - if you don't like that, then they are in trouble.
Aion is currently doing a 're-activation' and I hadn't thought about the game in about a year and nine months, but am currently really enjoying playing it (and my brother even more so) so they do work - I didn't have anything good or bad to think about it, I'd pretty much totally forgotten it, but coming back into the world since many, many changes happened has been great. This could work very well for Final Fantasy XIV in the future as well - despite the "if it isn't good NOW, I never want to see it again" mentality that people seem to believe they have, I have no doubt folks would fire it up for an hour or so if they got such an e-mail, and maybe even get hooked by then - if what they played they enjoyed.
Remember World of Warcraft when it launched? Compared to now it was nothing in terms of the sheer size and scope that it is now - but at the same time, they could begin making and launching content as they didn't want to rebuild the underlying mechanisms from the ground up. Hopefully once Final Fantasy XIV gets the groundwork completed, things actually start moving at a pace you'd expect in terms of 'content'.
Until then, I'm not fussed, playing other games, jumping on Final Fantasy XIV when I feel the need to do something outside of eternally kill stuff.
Also, I wouldn't call Diablo an MMO at all, MMORPG is a specific genre of RPG - not just the fact that it is online, sadly however many companies ARE just trying to make an online RPG rather than taking advantage of the fact that these games are generally persistant worlds in which you can experience essentially a different life. The Aion trailer from a couple years back, the 'Vision' one, is the kind of thing I'd hope for/expect from EVERY MMORPG, but since the days of the original Star Wars Galaxies things are going backwards to the point where instead of scope, you get a watered down RPG compared to singleplayer/multiplayer ones (by that, I mean things such as Neverwinter Nights and the like)
Anyway, that is it for me.


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