I can't flame this poster because it isn't a whiney self-entitled /ragequit. It was legitimate feedback, like an exit interview.

Though I have to agree with some others that wonder why if you do nothing but grind in other games, that grinding to the tune of repeatable quests is that much more monotonous?

But I get what you're saying. SE is good at storytelling. Why did they not build this game on story-driven quest based leveling, and use the leves as a way to fill in the SP gaps and keep the gil flowing (or as an alternative for ppl who prefer grinding as a way to level)? It's backwards, and very boring after you've done it forever.