It's ironic that a games as a service offering uses tools that don't actually know what is going on with your service. One hour before your maintenance period, our low population server is crashing and your service uptime tools are clueless.
It's ironic that a games as a service offering uses tools that don't actually know what is going on with your service. One hour before your maintenance period, our low population server is crashing and your service uptime tools are clueless.
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