Quote Originally Posted by Urthdigger View Post
...another issue with making them playable is the responsibilities they have. A key aspect of our characters is their freedom to go where and when they choose. Padjal don't really have this freedom from what I've seen.
Not necessarily--the Padjal aren't entirely bound to the Twelveswood, as we see from Kan-E's traveling to Ul'dah for "The Black Wolf's Ultimatum" and the history of A-Towa-Cant, who traversed Eorzea in search of Elementals. Both are pretty special cases, though, since one is the Elder Seedseer and is supposed to be diplomatic, and the other, who, according to Gerolt, was very unorthodox in leaving the Twelveswood. But for the more traditional "stay in the Twelveswood" Padjal like E-Sumi and the other two Senna siblings, yes, they choose to stay there, probably because the Elementals are in the strongest concentration there.

I don't think it'd be possible for Padjal to be a playable race. If they were, they'd have to fight stuff all the time...and that's against the Pact of Gelmorra, which is like a treaty of pacifism for the Padjal--they aren't allowed to fight like adventurers can.