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  1. #1
    Player
    ZenBear's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Hector Heinrick
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Exstal View Post
    How do you figure it was supposed to be a self-heal, soak tank?

    You realize that every single one of Warrior skills revolves around Wrath stacks?

    Defiance - Generate Wrath stacks, increase HP
    Inner Beast - Requires 5 Wrath stacks (only job skill that recovers HP)
    Unchained - Requires 5 Wrath stacks
    Steel Cyclone - Requires 5 Wrath stacks
    Infuriate - Instantly generate 5 Wrath stacks

    You could make the argument that Marauder is supposed to be a self-heal class. Notice how they are putting DR on Vengance (akin to Magic Barrier on BLM) and Damage down on Storm's Path (akin to Rage of Halone) and further reduction on the job skill (Inner Beast)? This could be the foundation for making a melee DPS class out of MRD without being completely OP otherwise, put DR all over the place and call it a daty.
    Marauder is a self-heal class; Warrior is the Tank Job of the Marauder Class; Warrior is the self-heal tank. Wrath stacks are the mechanic added to the self-heal class, but they don't change the fact that it is a self-heal class/job. In fact, it only reinforces it because Defiance increases HP (soak tank) and with full Wrath Stacks you gain bonus healing (self-heals also buffed). Warrior is a self-heal soak tank, as supported by its abilities and mechanics.

    2.1 is adding in the DR and Damage Down and reeling in the self-heal on Storm's Path because the self-heal focus isn't working out, so they need to add mitigation. This is the change, not the standard.
    (0)
    He who rides a tiger cannot dismount. - James H. Howard

  2. #2
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ZenBear View Post
    Marauder is a self-heal class; Warrior is the Tank Job of the Marauder Class; Warrior is the self-heal tank. Wrath stacks are the mechanic added to the self-heal class, but they don't change the fact that it is a self-heal class/job. In fact, it only reinforces it because Defiance increases HP (soak tank) and with full Wrath Stacks you gain bonus healing (self-heals also buffed). Warrior is a self-heal soak tank, as supported by its abilities and mechanics.

    2.1 is adding in the DR and Damage Down and reeling in the self-heal on Storm's Path because the self-heal focus isn't working out, so they need to add mitigation. This is the change, not the standard.
    It actually changes it entirely. I wouldn't use Storm's Path because the heal is pathetic, Bloodbath is pathetic, Mercy Stroke follows suite. So what does that leave you with? Now if 3/5 or more job skills revolved around self healing, it'd make sense. But that's not the case.

    "Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons."

    In contrast, Paladin isn't so vague in their description;

    For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.

    To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.

    However this argument is pointless in the end, Warrior needed a buff if they hope to compete in content where Titan's fists would look like pillow hits.
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    Last edited by Exstal; 12-13-2013 at 10:06 AM.