That simply isn't true. This is a nerf on mid-game content of Qarn through Stone Vigil or so. It's a buff on 5-stack Grudge even in fully-maxed DPS gear, and it's a very large buff on the people for whom the content was designed.
Apparently, he figured that everyone would need full ilvl90 for Coil until PLDs did it in Darklight. He didn't say L2P, he pretty much threw everyone back in the fire until they had the gear to do it as intended without realizing that PLD didn't need it.



Except people know how to play Warrior now. If there was no issue, as per 2 WAR t5, then there would be no buff. However, since scaling issues are terrible for Warrior..well the rest we all know.
How do you figure it was supposed to be a self-heal, soak tank?As for the first part: I disagree. WAR was supposed to be the self-heal soak tank, but it just doesn't work. That's why they're adding mitigation tools in the 2.1 patch to balance it. We don't think this because we are "enthralled by big numbers" as you say, it is because the WAR has self-healing abilities up the wazoo, and the +healing/+hp from Defiance (is there any damage reduction? and if so, was it always there from the start?) only further supports this.
You realize that every single one of Warrior skills revolves around Wrath stacks?
Defiance - Generate Wrath stacks, increase HP
Inner Beast - Requires 5 Wrath stacks (only job skill that recovers HP)
Unchained - Requires 5 Wrath stacks
Steel Cyclone - Requires 5 Wrath stacks
Infuriate - Instantly generate 5 Wrath stacks
You could make the argument that Marauder is supposed to be a self-heal class. Notice how they are putting DR on Vengance (akin to Magic Barrier on BLM) and Damage down on Storm's Path (akin to Rage of Halone) and further reduction on the job skill (Inner Beast)? This could be the foundation for making a melee DPS class out of MRD without being completely OP otherwise, put DR all over the place and call it a daty.
Last edited by Exstal; 12-13-2013 at 09:37 AM.
Marauder is a self-heal class; Warrior is the Tank Job of the Marauder Class; Warrior is the self-heal tank. Wrath stacks are the mechanic added to the self-heal class, but they don't change the fact that it is a self-heal class/job. In fact, it only reinforces it because Defiance increases HP (soak tank) and with full Wrath Stacks you gain bonus healing (self-heals also buffed). Warrior is a self-heal soak tank, as supported by its abilities and mechanics.How do you figure it was supposed to be a self-heal, soak tank?
You realize that every single one of Warrior skills revolves around Wrath stacks?
Defiance - Generate Wrath stacks, increase HP
Inner Beast - Requires 5 Wrath stacks (only job skill that recovers HP)
Unchained - Requires 5 Wrath stacks
Steel Cyclone - Requires 5 Wrath stacks
Infuriate - Instantly generate 5 Wrath stacks
You could make the argument that Marauder is supposed to be a self-heal class. Notice how they are putting DR on Vengance (akin to Magic Barrier on BLM) and Damage down on Storm's Path (akin to Rage of Halone) and further reduction on the job skill (Inner Beast)? This could be the foundation for making a melee DPS class out of MRD without being completely OP otherwise, put DR all over the place and call it a daty.
2.1 is adding in the DR and Damage Down and reeling in the self-heal on Storm's Path because the self-heal focus isn't working out, so they need to add mitigation. This is the change, not the standard.
He who rides a tiger cannot dismount. - James H. Howard



It actually changes it entirely. I wouldn't use Storm's Path because the heal is pathetic, Bloodbath is pathetic, Mercy Stroke follows suite. So what does that leave you with? Now if 3/5 or more job skills revolved around self healing, it'd make sense. But that's not the case.Marauder is a self-heal class; Warrior is the Tank Job of the Marauder Class; Warrior is the self-heal tank. Wrath stacks are the mechanic added to the self-heal class, but they don't change the fact that it is a self-heal class/job. In fact, it only reinforces it because Defiance increases HP (soak tank) and with full Wrath Stacks you gain bonus healing (self-heals also buffed). Warrior is a self-heal soak tank, as supported by its abilities and mechanics.
2.1 is adding in the DR and Damage Down and reeling in the self-heal on Storm's Path because the self-heal focus isn't working out, so they need to add mitigation. This is the change, not the standard.
"Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons."
In contrast, Paladin isn't so vague in their description;
For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.
To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.
However this argument is pointless in the end, Warrior needed a buff if they hope to compete in content where Titan's fists would look like pillow hits.
Last edited by Exstal; 12-13-2013 at 10:06 AM.
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