Page 3 of 3 FirstFirst 1 2 3
Results 21 to 25 of 25

Hybrid View

  1. #1
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Orophin View Post
    Don't know about you but I'll never FATE grind again after this patch. I'll only do them if I'm out and about and it's not out of the way to do it.
    I hear that! I'm totally with you on the FATE boycott after 2.1.
    (0)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shperax View Post
    Don't like or got bored of Fates? Try finding a large group of monsters and see how high you can get your Exp chain...why did they put those chains in there anyway if you can't really utilize them by leveling up this way!!!!? Possibly just nostalgia from past games. Don't like having to level that way? Then don't. since when did having a choice hurt you. Maybe you like to grind dungeons for exp. You get a chance at those awesome dungeon gears that way also!!! How about some daily quests or even daily hunting logs. I always liked the idea of those logs but they just well.... Ran out
    Quote Originally Posted by Shperax View Post
    An excellent step in the right direction. A baby step however
    I'm guessing you haven't actually tried to be in an exp pt in this game. Rather, you haven't tried being in an exp pt that's doing things correctly. Implying exp parties don't exist (or work) in this game is a very ignorant statement, and one that clearly lacks first-hand knowledge.

    Exp/hr in a party done right is noticeably higher in many level ranges, and merely on-par for others, when compared to FATE grinding. People just don't have the patience for it because the "easier" option is to FATE grind... yet they will always complain about it being too easy because it's the laziest option available. Or perhaps they just fail to learn how to adapt to a different method of exp grind.

    So as far as existing options are concerned, and the boost to dungeon exp in 2.1, what's the problem with FATEs actually being 2nd best? This argument about FATEs beating out every other option is silly. Especially when you consider changes coming to the foreseeable future.
    (0)

Page 3 of 3 FirstFirst 1 2 3