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  1. #1
    Player
    Leiron's Avatar
    登録日
    2013/09/24
    投稿
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    剣術士 Lv 90
    Quote 引用元:Paikis 投稿を閲覧
    That's the thing. That 1,300 damage hit on Inner Beast just healed the guy who did it for 3,900hp. About half his health. That is why STR gearing is a great idea on WAR and only an OK idea for a PLD... maybe... if you have enough HP.
    Bad logic, because that 1300 damage crit is coming from someone who has popped Internal Releas/berserk/maim/SE.
    In the event you're taking heavy spike damage, you pop Inner beast, but you dont have Internal nor Berserk up, your chances of getting the crit is low, and the actual damage output is going to be lower as well.
    Furthermore, you're also relying on popping a strength pot on top of it, you're literally popping the equivalent of 3 cooldowns to do what a Paladin can do in only one.

    3 cooldowns which are about a minute and 30, longer for the STR pot.

    In the event you dont have Berserk up, it doesn't get that 40% damage bonus, so you've already cut the effective healing down significantly.
    If you don't crit, that's another chunk of damage that isn't going into your inner beast.

    It also assumes ALL of that healing is effective, that none of it is over healing.
    Over healing is wasted healing.
    If you are missing 1500 health, a 1300 crit from Inner beast is just as good as a 500 hit from Inner beast in terms of healing.

    You're essentially trying to suggest that the best possible scenario will occur every single time when it isn't. Berserk/Internal Release are not going to be up for every Inner beast.
    You're not gong to have a STR pot ready for every single one.


    Quote 引用元:Paikis 投稿を閲覧
    Remember when Yoshi said that people were playing WAR wrong?
    Remember when Yoshi went back on what he said?
    You're trying to dismiss all of the arguments by suggesting everyone is playing WAR wrong.
    What about the people who gained the World First for completing BC?
    Were they playing WAR wrong too?

    Is it not possible that you are playing WAR wrong?

    Quote 引用元:Paikis 投稿を閲覧
    THIS is what he meant. People keep trying to play the WAR like a PLD and are stacking huge amounts of HP at the expense of making their Inner Beasts worthless.
    You do realize that the amount of HP gained, is higher than the amount of healing gained from Inner beast.
    So if you've added 100 damage to your Inner beast, you've increased your healing by 300 from IB alone.
    At the same time, you've given up 500+ your health.
    Health that is ALWAYS there, and doesn't present itself only after you've been ht, and makes it harder to overheal.

    He also took back what he said.

    [QUOTE=Paikis;1656086]
    1200-2000hp healed every 20 seconds is a drop in the ocean. 2,000 to 4200 up to 4 times a minute though? Now we're talking. Interestingly enough, Storm's Path actually puts up some decent numbers when you have 450+ STR as well.[/quot]

    Sorry but...this does not sound right.
    How is 45 strength turning your 400 inner beast, into an inner beast for 666?
    30 strength alone just buffs your inner beast by about 100 or so, so should it not be around 160 or so as a gain instead of a 266 change?

    Furthermore, Storm's path healing is terrible period. Its...not good at all, your HP pool increases more quickly than your damage does as a tank by far.

    Let alone that your healing is significantly outpaced by the incoming damage.
    You can check by doing ANY content from level 35 and up.
    Your Inner beast becomes less capable of covering the damage, because the damage coming in, scales much more quickly than the 300% multiplier from inner beast.


    Quote 引用元:Paikis 投稿を閲覧
    More strength not only gives you bigger heals, but also can add around 2% physical mitigation as well.
    No it doesn't.
    Its significantly smaller.

    I believe the calculation for 25% parry for 25% mitigation is about 11% mitigation.
    When you increase that mitigation to 27% it increases the overall mitigation 12%.
    So a 1% change in terms of mitigation.

    I will assume I did it wrong though and do it differently since i believe Gamemako said it was
    .25 x.25 = .0625 = 6.25%
    So .25 x .27 = 6.75%

    SO a .5% mitigation increase.
    We'll assume i did it right the first time since its a nicer number.

    On the other hand, assuming a WAR is at 8k with gryphon skin, and gains about 375 hp with Fending is about a 4% increase in health.

    So its higher than the 2% mitigation you suggested, the 1% increased mitigation I suggested, and the .05% mitigation from the second calculation I did.
    Which I probably did wrong.


    The issue with your argument is that you are considering an entirely different base to begin with, you're assuming well, best case scenario.
    Which doesn't really work out in practice.
    (2)
    2013/12/14 07:26; Leiron が最後に編集