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  1. #1
    Player
    ZDamned's Avatar
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    Pacifica Auras
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    Sargatanas
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    Dark Knight Lv 60

    New Warrior 2.1 Rotation

    So, with the Warrior skills changing round, Lets speculate on which rotation would be optimal.

    Abreviations/Terms:
    Start of Pull = Heavy Swing > Skull Sunder > Butchers Block (Not to be repeated in rotation)
    BB = Heavy Swing > Skull Sunder > Butchers Block
    SP = Heavy Swing > Maim > Storms Path
    SE = Heavy Swing > Maim > Storms Eye

    Tanking Rotations - For use with 1 Tank Primal Fights, Paladin OT Full Party, or 4-Man Content.
    Butchers Block Oriented - For Max Enmity, and Max Storms Path Heal, lesser Damage on Storms Eye.
    Start of Pull - BB - SE - BB - SP - Repeat.
    (Toss in Inner Beast after Storms Eye Of course, and when required With infuriate.)

    Storms Path Oriented - For Max Healing, and lower Enmity Generation.
    Start of Pull(x2) - SE - SP - SE - BB - Repeat
    This Rotation is to keep the De-Buff on Enemies perpetually (Granted, we don't know how long it lasts) and Keep Self-Healing, however Enmity will be lower sine it's not based on Butchers Block.

    Storms Eye Oriented - For Max Damage, Medium Enmity, and Lower Healing.
    Start of Pull(x2) - SE - BB - SE - SP - Repeat

    Off Tank rotation - (Generating 2nd on Threat is important for many different boss Mechanics. 2nd on Threat never gets Fire-Ball'd or Conflagged on Twintania for example. But you don't want to just Provoke, as you minimize your potential DPS output since you may Pull off the MT if you just use your Rotations.)

    Paladin MT - Once you establish 2nd on Threat:
    SE - SP - Repeat

    Warrior MT - Your MT can probably fore-go Storms Eye Entirely, and Focus on a simple BB - SP Repeat rotation. With interesting coordination, this actually gets very cool, as it allows the Warrior MT to focus more so on Heavy Enmity and getting that Self-Heal. (As little as it may be, the added 175-350 can help.)

    Straight Through with Butchers Block for some added Potency, Storms Eye never hits with it's own buff though.
    SE - SP - BB - Repeat

    Max Damage Output
    SE - BB - SE - SP Repeat

    Any comments, or differentiated thoughts on how to mix this up, or Speculations on viability of said proposed combos?
    (0)
    Last edited by ZDamned; 12-12-2013 at 04:47 AM.

  2. #2
    Player
    Remn's Avatar
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    Character
    Kizuna Astin
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    Cactuar
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    Pugilist Lv 50
    I dont think your tanking rotation is gonna with +1 dps. unless they increase aggro gen from BB combo. currently if I open with BB combo and strom eye. I will be really close on losing aggro with a good DPS. i usually like to spam BB combo atleast 2-3 time b4 i start SE combo.

    for OT rotation, there no point of being second in agrro list. if anything happen you can just provoke the boss and get aggro instantly. for OT you prolly want to keep your SE and SP debuff up 100% of time so your MT can focus on aggro building. (Pretty sure that SE debuff cannot be stack, if any one can confirm that would be great. I got no idea how SP debuff gonna work tho.)
    (1)

  3. #3
    Player
    ZDamned's Avatar
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    Pacifica Auras
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    Sargatanas
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    Dark Knight Lv 60
    Quote Originally Posted by Remn View Post
    I dont think your tanking rotation is gonna with +1 dps. unless they increase aggro gen from BB combo. currently if I open with BB combo and strom eye. I will be really close on losing aggro with a good DPS. i usually like to spam BB combo atleast 2-3 time b4 i start SE combo.

    for OT rotation, there no point of being second in agrro list. if anything happen you can just provoke the boss and get aggro instantly. for OT you prolly want to keep your SE and SP debuff up 100% of time so your MT can focus on aggro building. (Pretty sure that SE debuff cannot be stack, if any one can confirm that would be great. I got no idea how SP debuff gonna work tho.)
    Each Combo I listed starts off with 2 BB combos actually. Thats why I put in "Start of Pull means HS SS BB" But I didn't want that Start of Pull repeated in the rotation.

    As far as Enmity gen goes, BB is being buffed indirectly by Defiance in the next patch since they are increasing it's passive enmity bonus by an unknown amount.

    As far as being an off tank, Generating 2nd on Threat is important for many different boss Mechanics. 2nd on Threat never gets Fire-Ball'd or Conflagged on Twintania for example. But you don't want to just Provoke, as you minimize your potential DPS output since you may Pull off the MT with random Crits, Burst Phases, or even if you just use your Rotations optimally.

    I was assuming Paladin MT at first. I'll add one for Warrior in an Edit. =)
    (0)
    Last edited by ZDamned; 12-12-2013 at 04:02 AM.

  4. #4
    Player
    Remn's Avatar
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    Kizuna Astin
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    i see . look like i missunderstood on the opening part, My bad ;P
    (0)

  5. #5
    Player
    Kitru's Avatar
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    Kitru Kitera
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    Cactuar
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    Marauder Lv 50
    Quote Originally Posted by ZDamned View Post
    Any comments, or differentiated thoughts on how to mix this up, or Speculations on viability of said proposed combos?
    The abilities are always used consecutively so there's no real point in bringing up Heavy Swing, Maim, or Skull Sunder. If you just say that you're talking about combos, "BB" is easier to read and means the exact same thing as "HS>SS>BB".

    Assuming that the SP debuff has the same duration as Maim, I expect that the MT combo will be BB>BB>SP and the OT rotation to be SP>SE. The MT rotation cares about maximizing enmity generation and maintaining the all important SP debuff at all times. Yours would only have 75% uptime on the SP debuff, 50% uptime on the SE debuff, and end up generating less enmity overall. The damage would be *slightly* better, but that's not really a concern of the MT. The OT rotation just cares about maximizing damage while maintaining the SE and SP debuffs.

    The healing on Storm's Path really isn't going to be important. It's not getting buffed and it's already a complete and utter joke: it's only 50% of damage dealt and SP is only 250 potency (compared to SE's 270 and BB's 280). The important part of it is going to be the debuff.
    (0)

  6. #6
    Player
    ZDamned's Avatar
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    Pacifica Auras
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    Sargatanas
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    Dark Knight Lv 60
    Alright, Kitru, I'll modify my post to be easier to read.

    As for Speculation goes, What do we expect to see for Tank Makeups? Double Warrior, or Warrior Paladin? I feel as though the rotations will be different based on that, and most of my post was assuming Paladin OT in Sword Oath.

    Personally, I don't think the healing from SP is totally worthless, but in contrast with what we currently sacrifice for it, there is no question that it's not valuable enough to use. But I think that with it being more viable now, it may just be something we can count on more. That's why I want this to be a speculation thread. =)
    (0)

  7. #7
    Player
    Lemon8or's Avatar
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    Lemon Nate
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    Leviathan
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    Pugilist Lv 50
    Too early to make this call for me. We do not know how the debuff on Storm's Path works, if it's even worth it and how long is the debuff or even how many BB combo we need to hold aggro.
    (0)

  8. #8
    Player
    Kitru's Avatar
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    Kitru Kitera
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    Quote Originally Posted by ZDamned View Post
    As for Speculation goes, What do we expect to see for Tank Makeups? Double Warrior, or Warrior Paladin? I feel as though the rotations will be different based on that, and most of my post was assuming Paladin OT in Sword Oath.
    I expect that we'll see WAR/PLD as the optimum makeup, simply because they both benefit from each others' debuffs: PLD brings the -STR while WAR brings the -res and -dam. Even if the -dam wasn't there, WAR/PLD would still be the best combination due to debuff stacking once again. The only reason you don't really see it right now is because WAR has a woefully underpowered CD suite and higher healing requirements. 2.1 is fixing that so there isn't really a reason to go with 2 of the same tank instead of 1 of each, beyond what your tanks insist/prefer to play.
    (0)

  9. #9
    Player
    Remn's Avatar
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    in 2.1, BRD dps will be silghtly decrease. therefore, it not really good idea to run 2 WAR since they do not have silent and you will be require to have 2 BRD for silent rotation or have your SCH do the silent if they brave enough ;P. (If your party have member that have multiple class then you can ignore this ;P)
    My guess would be PLD/War will be the optimize tanking combo, since they play off each other well and you only have to bring 1 BRD for silent.
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  10. #10
    Player
    ZDamned's Avatar
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    Pacifica Auras
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    Sargatanas
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    Quote Originally Posted by Remn View Post
    in 2.1, BRD dps will be silghtly decrease. therefore, it not really good idea to run 2 WAR since they do not have silent and you will be require to have 2 BRD for silent rotation or have your SCH do the silent if they brave enough ;P. (If your party have member that have multiple class then you can ignore this ;P)
    My guess would be PLD/War will be the optimize tanking combo, since they play off each other well and you only have to bring 1 BRD for silent.
    There is no doubt in my mind that it's great to bring 1 of each tank, but there are many times when your group won't have 2 tanks who have each tank class geared enough to play for the group.
    And not every fight is ADS, nor is every fight Turn 4. So, I still feel it would be beneficial to learn how to play your class to it's best effect in any group makeup. 1 Warrior, 2 Warriors, 1/1 War/Pally.
    (Duty Finder is Tank Blind!)
    (0)

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