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  1. #1
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76
    THIS is what i been thinking from day one. the lvl 1 and 2 ones can stay the same for all i care. No id like to see unique animations for each job class. As the lvl 1 and 2 feel more class specific instead, as you can get them in both 4 and 8 man groups before you even touch level 30 to unlock your jobs. Plus it just be more work for them which to do even the lvl3 ones is a lot to change the animation. (bolded it so people can see im not talking stats)

    Melee DPS lvl3 LB
    Monk: Kick ass animation that has them almost break dancing as they lay on the damage to the baddies, as their hands and feet are covered in aetherial energy.
    Dragoon: The jump into the air and hurl down an oversized spear of aether that peirces the heart of their opponent.
    Bard: (they are listed as DPS and should get a DPS LB) This one i have issues thinking of. But what if their weapon changes into that of an instrument and they jam out using sound waves to damage their opponent. The only other though would be launching a massive aetherial arrow at their opponents but that feels more like Archer styled.

    Magic DPS
    Black Mage: Stays the same, its pure awesome
    Summoner: This one is hard but i liked the one where its like they summon a giant Fat Chocobo from the heavens, that someone stated earlier. That explodes into a giant cloud of Chocobo feathers and Kweh!

    Tank lvl3 LB
    Paladin: should stay the same, its very fitting given what they are suppose to do which is cover for their allies to keep them alive longer. (even if its barely used. :P )
    Warrior: Now this is a challenge for me to think up. They are tanks and meant to take the damage for the party, but they are also the current heavy hitters for tanks.

    Healer lvl3 LB
    White Mage: Should stay as is
    Scholar: They call out a large Fairy Queen to restore and revive everyone.
    (0)
    Last edited by SinSilverwing; 12-14-2013 at 11:14 AM.

  2. #2
    Player
    mgonz711's Avatar
    Join Date
    Dec 2013
    Posts
    7
    Character
    Michael Grayson
    World
    Mateus
    Main Class
    Thaumaturge Lv 49
    Blm lvl 3 limit break casts ultima hurts everything in area. Am I the only one wondering where this spell went?
    (0)

  3. #3
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by mgonz711 View Post
    Blm lvl 3 limit break casts ultima hurts everything in area. Am I the only one wondering where this spell went?
    It went into story mode.
    (0)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sylari View Post
    It went into story mode.
    And it's a spell so strong that...

    it destroys an entire fortress and that protecting you from its effects a single time basically KOs the Mothercrystal, who is something like a creator deity for the world, that's been guiding you the entire game.


    So, yeah, it's probably never going to be in player hands. Hell, the fact that players get Meteor as a t3 caster LB is pretty impressive, given that spell's history in the game.
    (0)

  5. #5
    Player
    Kasue's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Solid Lafolia
    World
    Phoenix
    Main Class
    Pugilist Lv 70
    deleted.....
    (0)
    Last edited by Kasue; 08-22-2014 at 09:42 AM.

  6. #6
    Player
    odin02215's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Akaryuu Gekidoryuu
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I don't know how realistic it would be to accomplish this though but I do agree that everyone having their own personalized limit breaks would be cool. However, this can become unwieldy as the game adds more and more jobs. It might end up being impractical from a development perspective.
    (0)

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