Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    CitizenKing's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Bastien Khaine
    World
    Excalibur
    Main Class
    Lancer Lv 50

    Individualized limit break animations?

    So as most of you know, the game currently has standardized Limit Breaks split between four limit break roles. These roles are AoE, Single Target, Tank, and Heal.

    The primary reason the developers have given for going this route is that they did not want certain classes in the same role to be left behind due to endgame raid groups finding certain LBs more useful than others. This makes sense. It would suck to level Monk and get left out because people liked the Dragoon LB better for their raid strats.

    Yet, why can't we have each class at least have its own animations when it comes to their limit breaks? Why can't the Monk do a cool pounch limit break, while the Dragoon does some cool jump/spear stab limit break? Why can't the Summoner summon some huge -egi that casts a big spell that does the same aoe damage as the Black Mage's Meteor? Etc etc, so on and so forth? Statistically they'd be the same, but they'd each have a flavorful appearance according to the class that used them.
    (6)

  2. #2
    Player
    Swear_Bear's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Swear Bear
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    I know it'd be a lot of work, but I still wish each class/job had its own LB animation, too. Heck, I'd be fine if it's just the melee classes that got individual LB animations. "Omnislash" with a buster sword just doesn't sit right with me unless it's a Great Sword DRK. MNKs should use their limbs, and DRGs should use their pointy sticks.

    Just curious now. What LB animation would you like to see, anyway?

    Bring on your creativity, folks. LOL.

    Personally, I'd love to see SMN summon a giant, fat chocobo (instead of a meteor) from the sky to aoe smash mobs for Lv.3
    (1)
    Last edited by Swear_Bear; 12-13-2013 at 09:47 AM.

  3. #3
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Swear_Bear View Post
    I know it'd be a lot of work, but I still wish each class/job had its own LB animation, too.
    My apologies for paraphrasing, but I remember a quote about this from Yoshi-P that explained he didn't like the idea of individual LBs because it decreased their value. Everyone having their own LB no longer made them special attacks, and instead they become just another button in a person's rotation.

    Then there's also the need to properly balance each of these LBs, and all the graphical fuss you'd have of seeing dozens of LBs go off at the same time on screen (if you thought Meteor was bad as is, just imagine 2-4 of them going off at the same time).
    (0)



  4. #4
    Player
    Firetta's Avatar
    Join Date
    Oct 2013
    Posts
    61
    Character
    Firetta Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Nahara View Post
    My apologies for paraphrasing, but I remember a quote about this from Yoshi-P that explained he didn't like the idea of individual LBs because it decreased their value. Everyone having their own LB no longer made them special attacks, and instead they become just another button in a person's rotation.

    Then there's also the need to properly balance each of these LBs, and all the graphical fuss you'd have of seeing dozens of LBs go off at the same time on screen (if you thought Meteor was bad as is, just imagine 2-4 of them going off at the same time).
    I think the point of the person you're replying to was that the -animations- should be special, not that each person would have their own LB meter. It makes no sense for a Monk to bust out a sword, but if they do thousands of points of damage on behalf of the party with a sweeping set of fist attacks, the same way as a Dragoon would wield a spear to do a visually impressive jump dive, that would help make LB more interesting without changing the mechanics.
    (2)

  5. #5
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Firetta View Post
    I think the point of the person you're replying to was that the -animations- should be special, not that each person would have their own LB meter. It makes no sense for a Monk to bust out a sword, but if they do thousands of points of damage on behalf of the party with a sweeping set of fist attacks, the same way as a Dragoon would wield a spear to do a visually impressive jump dive, that would help make LB more interesting without changing the mechanics.
    If that's what they meant, than I correct myself. Having unique Limit Break animations, while keeping the core functionality of said limit breaks the same, that I could get behind. It is a little funky for a PGL or a LNC to suddenly bust out a sword for their LB.
    (0)



  6. #6
    Player
    CitizenKing's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Bastien Khaine
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firetta View Post
    I think the point of the person you're replying to was that the -animations- should be special, not that each person would have their own LB meter. It makes no sense for a Monk to bust out a sword, but if they do thousands of points of damage on behalf of the party with a sweeping set of fist attacks, the same way as a Dragoon would wield a spear to do a visually impressive jump dive, that would help make LB more interesting without changing the mechanics.
    That's exactly what I meant
    (0)

  7. #7
    Player
    Swear_Bear's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Swear Bear
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by CitizenKing View Post
    That's exactly what I meant
    Me, too. Just animations, not individual LB meters.
    (1)
    1. The number of Lv.50 classes/jobs you have says nothing about your skill.
    2. FATEs are responsible for the majority of Lv.50 "derps".
    3. Don't blame a healer if you died in red zones; that was all on you.
    4. As a healer, healing is your top priority; DPSing comes second.
    5. As a tank, your healer can only keep you alive for so long; avoid red zones, too.
    6. As a DPS, you're partially responsible for hate management, too.
    7. Don't belittle newbs for their lack of skill or knowledge; you were one of them once.

  8. #8
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nahara View Post
    My apologies for paraphrasing, but I remember a quote about this from Yoshi-P that explained he didn't like the idea of individual LBs because it decreased their value. Everyone having their own LB no longer made them special attacks, and instead they become just another button in a person's rotation.

    Then there's also the need to properly balance each of these LBs, and all the graphical fuss you'd have of seeing dozens of LBs go off at the same time on screen (if you thought Meteor was bad as is, just imagine 2-4 of them going off at the same time).
    Eh, I don't know, I preferred the two hour ability system from FFXI and I know others do too. It's not really just a button press, seeing as the myriad effects they could have, and further more, graphically speaking at max it's 8 abilities in raids going off at once, unless they release actual HNM's in this game.
    I feel like the lack of individualization on their part was just plain laziness lol.
    (0)

  9. #9
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Swear_Bear View Post
    I know it'd be a lot of work, but I still wish each class/job had its own LB animation, too. Heck, I'd be fine if it's just the melee classes that got individual LB animations. "Omnislash" with a buster sword just doesn't sit right with me unless it's a Great Sword DRK. MNKs should use their limbs, and DRGs should use their pointy sticks.

    Just curious now. What LB animation would you like to see, anyway?

    Bring on your creativity, folks. LOL.

    Personally, I'd love to see SMN summon a giant, fat chocobo (instead of a meteor) from the sky to aoe smash mobs for Lv.3
    Scholar: Army of Fairies
    Summoner: Egi changes to full size primal and uses it's special attack
    Monk: Either Tifa or Zell's full combo
    Bard: Something new please. Arrow Storm with debuff effects?
    Warrior: Max HP buff?
    The other's can all say the same
    (0)

  10. #10
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PriyaJugulataris View Post
    Bard: Something new please. A song so bad everyone heals up just to get it over with
    I can get behind this
    (0)

Page 1 of 2 1 2 LastLast