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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DarkStaoneDragon View Post
    Hmm interesting, I'll be making a point to keep my eyes open for other possible classes/jobs, I may just run around one day and just look for clues.
    Along with MSK, there is only two other dummied-out classes in 1.0 there were meant to have been implemented, but were never available. These two classes are the original form of Arcanist (ACN as originally planned for 1.0 was nothing like how it was eventually added to ARR - it was meant not to be a pseudo-SMN class but instead a weird trapper style class that wielded weird metal staves and were apparently meant to lay traps in battle.), plus a fourth Disciple of the Land called 'Shepherd' (this one was never actually seen but had an empty and unused Guildhall in the hamlet of Owl's Nest in Coerthas, which was not carried across to ARR. It's unclear how this class would have played as, but it's possible it might have worked in tandem with ACN's original 'trap laying' role).

    It's also highly possible BRD was originally planned to have been included as a class and not a Job in a different way, as Thancred was always mentioned as being a BRD in 1.0 right at the start, yet he wields throwing knives NIN-style. In ARR he's still called a 'bard', but his ability set is based on GLA accordingly.

    So why were none of these classes ever implemented (apart from ACN's addition in ARR)? I guess only Hiromichi Tanaka knows the answer to that, but it's possible the original development team just ran out of time designing their animations and abilities, and hence set them aside for 'later inclusion' which never ultimately happened.
    (4)
    Last edited by Enkidoh; 12-12-2013 at 12:46 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Enkidoh View Post
    Along with MSK, there is only two other dummied-out classes in 1.0 there were meant to have been implemented, but were never available. These two classes are the original form of Arcanist (ACN as originally planned for 1.0 was nothing like how it was eventually added to ARR - it was meant not to be a pseudo-SMN class but instead a weird trapper style class that wielded weird metal staves and were apparently meant to lay traps in battle.), plus a fourth Disciple of the Land called 'Shepherd' (this one was never actually seen but had an empty and unused Guildhall in the hamlet of Owl's Nest in Coerthas, which was not carried across to ARR. It's unclear how this class would have played as, but it's possible it might have worked in tandem with ACN's original 'trap laying' role).

    It's also highly possible BRD was originally planned to have been included as a class and not a Job in a different way, as Thancred was always mentioned as being a BRD in 1.0 right at the start, yet he wields throwing knives NIN-style. In ARR he's still called a 'bard', but his ability set is based on GLA accordingly.

    So why were none of these classes ever implemented (apart from ACN's addition in ARR)? I guess only Hiromichi Tanaka knows the answer to that, but it's possible the original development team just ran out of time designing their animations and abilities, and hence set them aside for 'later inclusion' which never ultimately happened.
    The original FFXIV actually had a lot of classes lined up to join in as content in FFXIV 1.0 expanded. Of course due to time constraints, certain classes like Musketeer didn't make it in. It would of been interesting to see how 1.0 played out if it wasn't in the state it was upon release. Also, remember seeing this interesting chart of classes possibly intended for 1.0's future that never happened.

    (2)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Enkidoh View Post
    plus a fourth Disciple of the Land called 'Shepherd' (this one was never actually seen but had an empty and unused Guildhall in the hamlet of Owl's Nest in Coerthas, which was not carried across to ARR.
    The houses in the hamlets were not really guild houses. No one know what the original plan was with them.
    The shepherd sign:




    It's also highly possible BRD was originally planned to have been included as a class and not a Job in a different way, as Thancred was always mentioned as being a BRD in 1.0 right at the start, yet he wields throwing knives NIN-style. In ARR he's still called a 'bard', but his ability set is based on GLA accordingly.
    In 1.0 he was also a gladiator who said to the ladies he is a bard.
    (0)