Forgot to mention- musketeers are seen in screenshots at the new Pharos dungeon. Its possible they are using enemies as a way of testing MSK abilities and animations.
Forgot to mention- musketeers are seen in screenshots at the new Pharos dungeon. Its possible they are using enemies as a way of testing MSK abilities and animations.
Personally, I cannot WAIT until Musketeer is released. I've been interested in it since the Musketeer's guild in 1.0. I want my Lalafell to be able to dual wield pistols!
None of the current classes interest me much after Paladin, but Musketeer *sigh* I'm really, really looking forward to it and hope that they keep everything about it under wraps until we're surprised to see it available after a patch ^^
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
Musketeer-> Pirate/Corsair seems like a given considering the location, lore and NPCs related to the guild![]()
That was a mob/miniboss in Pharos Sirius using that gun/blaster move.
That being said the "Jade Fox" in the GSM Level 50 quest has a gun.
Along with MSK, there is only two other dummied-out classes in 1.0 there were meant to have been implemented, but were never available. These two classes are the original form of Arcanist (ACN as originally planned for 1.0 was nothing like how it was eventually added to ARR - it was meant not to be a pseudo-SMN class but instead a weird trapper style class that wielded weird metal staves and were apparently meant to lay traps in battle.), plus a fourth Disciple of the Land called 'Shepherd' (this one was never actually seen but had an empty and unused Guildhall in the hamlet of Owl's Nest in Coerthas, which was not carried across to ARR. It's unclear how this class would have played as, but it's possible it might have worked in tandem with ACN's original 'trap laying' role).
It's also highly possible BRD was originally planned to have been included as a class and not a Job in a different way, as Thancred was always mentioned as being a BRD in 1.0 right at the start, yet he wields throwing knives NIN-style. In ARR he's still called a 'bard', but his ability set is based on GLA accordingly.
So why were none of these classes ever implemented (apart from ACN's addition in ARR)? I guess only Hiromichi Tanaka knows the answer to that, but it's possible the original development team just ran out of time designing their animations and abilities, and hence set them aside for 'later inclusion' which never ultimately happened.
I started 1.0 in Limsa so I've always been interested in the closed buildings/services. As well as the MSK guild, there was also an auction house (not the old market wards, this was something different) beside the ferry terminal in Lower Limsan Docks.
I know people call the market an auction house but I was always hoping they'd turn that docks auction house into a real auction house, like from FF9, where you could bid on rare items NPC's put up for sale or even bid on items being sold by other players. Unfortunately, Bahamut blew that place to Kingdom come a while ago so those hopes were dashed
There are a lot of interesting looking places around if ya just take the time to look around and smell the flowers. So many think that all that exists in this game is dungeons, FATE's and gil. Lots of interesting things outside of those rote repetitions.
Will resubscribe for musketeer
Balthier approves this post.
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not really a hint since Musketeer been confirmed since 1.0.
They just never got past the who image stage of that class due to 1.0 sudden change into 2.0.
Still waiting for some kind of info about Musketeer class.
That's Maelvan's Gate, it's not an auction house at all, nor was it ever one, but actually the ACN's Guild (it was meant to be this even in 1.0 - it had the ACN class symbol on the map). Lore-wise the ACNs are employed as Limsa Lominsa's customs agents (hence why in ARR lines of people are shown at the counters waiting to be cleared across the border, and one quest in Limsa involves a goblin having to submit tax report forms to the Guild). There was never any actual auction house in FFXIV as SE didn't want the economy to be ruined via RMT like FFXI's was. But you're right about there being lots of odd little details and interesting things to find scattered around the world - you just have to be prepared to explore.I started 1.0 in Limsa so I've always been interested in the closed buildings/services. As well as the MSK guild, there was also an auction house (not the old market wards, this was something different) beside the ferry terminal in Lower Limsan Docks.
I know people call the market an auction house but I was always hoping they'd turn that docks auction house into a real auction house, like from FF9, where you could bid on rare items NPC's put up for sale or even bid on items being sold by other players. Unfortunately, Bahamut blew that place to Kingdom come a while ago so those hopes were dashed
There are a lot of interesting looking places around if ya just take the time to look around and smell the flowers. So many think that all that exists in this game is dungeons, FATE's and gil. Lots of interesting things outside of those rote repetitions.![]()
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