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  1. #1
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by YuriRamona View Post
    And you fail to realize that SE specifically designed this game to be friendly, casual, and cooperative. An open dungeon with even a modicum of competition and frustration would be the antithesis of their design and development policy and philosophy, as well as Yoshi-P's vision for the game.
    And yet, Yoshida plans to add Free Company Primal Summoning, odd... I suppose there only being one of each Primal per-server, and the first Free Company to claim and kill getting sole right to summon it during a certain time frame isn't going to cause competition and frustration?
    (2)

  2. #2
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sotek View Post
    And yet, Yoshida plans to add Free Company Primal Summoning, odd... I suppose there only being one of each Primal per-server, and the first Free Company to claim and kill getting sole right to summon it during a certain time frame isn't going to cause competition and frustration?
    The issue is that those kinds of competition, as well as the various community contests, are one-time deals. Sure, even if it causes a firestorm of controversy, it's a one-time thing that has no impact on gameplay and players' abilities to perform in combat content. What people seem to be asking for in this thread is a persistent environment that yields rewards and attracts players continuously.
    (0)

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