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  1. #1
    Player
    YuriRamona's Avatar
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    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Otoha View Post
    You fail to realize not everyone is afraid of competition, and that all the frustration is worth it to a lot of people, when they finally do get a drop. To many, this is fun.
    And you fail to realize that SE specifically designed this game to be friendly, casual, and cooperative. An open dungeon with even a modicum of competition and frustration would be the antithesis of their design and development policy and philosophy, as well as Yoshi-P's vision for the game.
    (1)

  2. #2
    Player
    Otoha's Avatar
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    Apr 2012
    Posts
    95
    Character
    Jo Maru
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by YuriRamona View Post
    And you fail to realize that SE specifically designed this game to be friendly, casual, and cooperative. An open dungeon with even a modicum of competition and frustration would be the antithesis of their design and development policy and philosophy, as well as Yoshi-P's vision for the game.
    I don't fail to realize anything, his vision or not, its broken.
    (1)

  3. #3
    Player
    Kletian's Avatar
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    Aug 2013
    Posts
    161
    Character
    Kletian Drowa
    World
    Ultros
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Otoha View Post
    I don't fail to realize anything, his vision or not, its broken.
    His vision which has more subscribers right now than the FFXI vision ever had.
    (1)

  4. #4
    Player
    Drakzen1's Avatar
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    Sep 2013
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    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Kletian View Post
    His vision which has more subscribers right now than the FFXI vision ever had.
    Currently...
    I dont think it will maintain the level...while people on the fourm tend to flame they bring up larger points.
    Issues that are not being fixed its like cuting and open wound...it can only get worse. Now I feel there is some
    common ground to be found but man something has to be done.
    (2)

  5. #5
    Player
    Otoha's Avatar
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    Apr 2012
    Posts
    95
    Character
    Jo Maru
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kletian View Post
    His vision which has more subscribers right now than the FFXI vision ever had.
    Give it a few months, when players like myself cancel the 6 month sub they got from the start.
    (1)

  6. #6
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Otoha View Post
    Give it a few months, when players like myself cancel the 6 month sub they got from the start.
    I mean I dont want to be that guy who preaches doom over a game. But this game has yet to have its major sub drop.
    Who knows maybe it wont happen, but if history has taught us anything it will. Then we will either see dramatic changes
    or game failure, I hope for the first.
    (0)

  7. #7
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by YuriRamona View Post
    And you fail to realize that SE specifically designed this game to be friendly, casual, and cooperative. An open dungeon with even a modicum of competition and frustration would be the antithesis of their design and development policy and philosophy, as well as Yoshi-P's vision for the game.
    I don't think it's that he doesn't realize it. He just wishes it would change.
    (2)

  8. #8
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by YuriRamona View Post
    And you fail to realize that SE specifically designed this game to be friendly, casual, and cooperative. An open dungeon with even a modicum of competition and frustration would be the antithesis of their design and development policy and philosophy, as well as Yoshi-P's vision for the game.
    And yet, Yoshida plans to add Free Company Primal Summoning, odd... I suppose there only being one of each Primal per-server, and the first Free Company to claim and kill getting sole right to summon it during a certain time frame isn't going to cause competition and frustration?
    (2)

  9. #9
    Player
    YuriRamona's Avatar
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    Aug 2013
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    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sotek View Post
    And yet, Yoshida plans to add Free Company Primal Summoning, odd... I suppose there only being one of each Primal per-server, and the first Free Company to claim and kill getting sole right to summon it during a certain time frame isn't going to cause competition and frustration?
    The issue is that those kinds of competition, as well as the various community contests, are one-time deals. Sure, even if it causes a firestorm of controversy, it's a one-time thing that has no impact on gameplay and players' abilities to perform in combat content. What people seem to be asking for in this thread is a persistent environment that yields rewards and attracts players continuously.
    (0)

  10. #10
    Player
    Babydoll's Avatar
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    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by YuriRamona View Post
    And you fail to realize that SE specifically designed this game to be friendly, casual, and cooperative. An open dungeon with even a modicum of competition and frustration would be the antithesis of their design and development policy and philosophy, as well as Yoshi-P's vision for the game.
    Haha well, not entirely!

    SE says otherwise:

    http://www.dualshockers.com/2013/07/...0-or-20-years/

    I believe Dragon Quest X is the perfect entry point for those that play a MMO for the first time. I don’t think we can compete with the historical legacy and the rich content of Final Fantasy XI, while Final Fantasy XIV has an user interface that makes it aimed to hardcore gamers. Dragon Quest X’s interface has less information at a glance, so it’s more user friendly right from the start.
    (0)

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