Quote Originally Posted by HorrorStory View Post
That 'exploration' asset is only effective until you get a map of the dungeon. Then all of that goes away.

Really, 'exploration' and 'danger' are dead in this era. The Intermet has all the answers we need to all the things we need to know in these types of games. We can go directly to our destination unimpeded if we know where to look it up online. Max-level, true-detection mob in your way? Just run past it, no danger there. Those elements of dungeoneering are pretty archaic, and easily worked around imo.
Not having maps for Necropolis and Temple of Ugottapee creates immersion since the adventurer actually needs to remember the way (hug left till u see lamp, turn right till u get to pond; treasure hunting style). OR spam <pos> and duo screen for a map online, which is still much more difficult than it is right now.