Quote Originally Posted by Xairos View Post
I had to ask 4 of my friends for help to kill one mob, in a very dangerous zone (for lvl 75ers), all for my benefit. I loved being forced to log on to record the death timer for the mob, tracking him around the zone (he spawned invisible and ran 2x faster than everything else and would only become visible if you aggro'd him), but I realized after getting my gear that it was a decent sacrifice for those who came to help me as they were rewarded with nothing.
I'm talking about open dungeons in general LIKE in FFXI. I didn't specifically declare that this game needs to imitate every aspect of FFXI in terms of the content IN the dungeons. I'm just talking from a perspective as a former FFXI player. Yes, it was unfair in many senses. I can agree on that.