Quote Originally Posted by Kyriea View Post
The problem is XIV doesn't have much in the way of adventure at the moment. Everything seems to be handed to the player or so linear that it seems that way. Unfortunately it's kinda the way the market has turned since XI days and I doubt we'll see anything quite like it again, shame really because they were so good. Linear gear progression is apparently what everyone wants, probably because it's easy to see what's better and you don't need to think!
SoE is trying with EQ Next, no static mob spawn points, no linear instanced dungeons with instant duty finder travel, hell mobs wont even be in the same place twice. There will be no write ups on where to get stuff from mobs because well, the mobs will move.

You log in and explore around and try to find that feeling of adventure again. Also, never played XI but as a 10 year EQ1 vet I DO miss open contested dungeons and I literally have stories for days about my adventures in such places while playing that game.