Page 1 of 15 1 2 3 11 ... LastLast
Results 1 to 10 of 144
  1. #1
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70

    Does else anyone miss "open dungeons"? Old FFXIers?

    Now bear with me, but I basically wanted to ask the community something, to FFXI players, non-FFXI and current XIV players:

    To FFXI players, d'ya remember open dungeons that you could zone into? Like Garlaige Citadel or Gusgen mines? Or higher level ones like Boyahdah Tree and Gustav Tunnel? Fighting monsters in these zones always felt special and much more dangerous. Especially when soloing.

    To those of you whom didn't play FFXI, the dungeons in FFXI were accessible at any time and there was no time limit. You just zoned in as if it were any other area. To me it gave me a very "adventurous" feeling.

    I absolutely love the dungeons as they are, but I'd love to be able to stroll through areas like this without only seeing them during DF or for 90 minutes.

    So, the question I ask is, what's your take on "open dungeons" and "closed dungeons" like the ones that exist in FFXIV as of now, and if so, would you perhaps like to see open dungeons in FFXIV?
    (92)

  2. #2
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Aww yes, running around Daovi, Castle Oztroja, Castle Zvahl, etc for coffers to obtain my AF while dodging incredibly tough mobs left and right.
    (29)

  3. #3
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    The original version had stuff like this, as it had more in common with XI.

    And was intended to have more.

    Now we have ARR, and we don't like to stress new players, so I doubt it'll ever happen.

    But me? Want it? a mroe dangerous open world with stuff worth doing? Yes of course! bring it back!
    (60)

  4. #4
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Ah garbage shitadel. I miss those days you sit on a switch on the first door while waiting for an exp pt to camp in front of it to let you in
    (17)

  5. #5
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Most of the quests leading to dungeons have us clearing them out for whatever reason. I think it would be amazing if, after clearing them out, they become a zone we can regularly enter. Sort of how like Chains of Promathia handled various areas. This would achieve a few things;
    • The world would seem much larger.
    • Areas like Brayflox's Longstop should have a community of Goblins living in it after clearing it, which gives potential for new shops, even new quests.
    • As well as that, there is potential for more Gathering locations, including new materials and fish to obtain. Would also work very nicely with the new Treasure Hunts feature for DoL.
    • New FATEs/Hunting Logs/etc. Remember how they had to add more sheep to Coerthas due to overcamping? Well, there are plenty of dungeons they could use for the same purpose.
    • Since Copperbell Mines (Hard) has us excavating deeper into the mines, it would also lead into such quests better. Rather than "We dug deeper" and you're still running to the same entrance, we'd have "We dug deeper, go to the dig site".

    They could even spice it up a bit with some areas, like Castrum Meridianum and Praetorium, which
    should be a smoldering crater after we clear them.
    (37)
    Last edited by Sotek; 12-12-2013 at 07:02 AM.

  6. #6
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I have fond memories of all the time I spent in arrapago reef.
    (7)

  7. #7
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Yes I do.... the floor switch thing... not so much... but the Delfutt's Tower... the Citadel... I totally miss the EQ ones.... Karnor's... Velk's Lab... Old Sebilus... Chardok... Unrest....Mistmoore.... they were all so fun. Greig's End. Ahhh...fond memories...
    (4)

  8. #8
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Garbage Shitadel, haha. That name brings back memories!

    But yes. I mean the main reason why I miss open dungeons so much is because I want to be able to take some time to explore them on my own. Solo a few of the NMs that may spawn there and such. I don't know, but it's just the immersion of zoning into a tunnel and then having to wriggle your way through it that makes the nostalgia in me buzz again. Haha.
    (7)

  9. #9
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Sotek, that's a fantastic idea!
    (1)

  10. #10
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    It wasn't just the exploring... they REALLY scaled in difficulty. The entrance might have level 15 mobs, but the bottom floors might have level 30 mobs. If you went exploring with a group, the further in you went, the more you were tested.

    Oh sure, many times you ended up gating out entirely or wiping... but the fun was pushing to see how far you could go... or heck, just hanging out at a certain level while other level players were in another place.. and you could talk. Then there were the named mobs that would drop decent loot for the level.

    I remember invissing and running to loot a scaled bracer for my cleric in Karnor's because the group camping the hand already had it and shouted for someone to come loot it. Getting there was frantic and scary.

    Current instances are just for a small level range and you generally just blow through it... you don't have to come back in 10 + levels when you are actually able to get to and kill the big bad boss.
    (8)
    Last edited by ApolloGenX; 12-12-2013 at 07:09 AM.

Page 1 of 15 1 2 3 11 ... LastLast

Tags for this Thread