ALC 2 set: Increases success of Brand of Water to 100%
ALC 3 set: Reduce cost of Comfort Zone to 60 CP.
CUL 2 set: Increases duration of Steady Hand II to 6 moves.
CUL 3 set: Reduces cost of Reclaim to 48 CP.
CUL 5 set: Reduces ingredient requirements by half. (yeah right...)
The idea is to give small boosts to the class specific abilities but obviously not take it too far as to trivialize any rotations people have grown used to. I figured also that no point boosting the level 15 abilities as chances are people will be using the level 50 equivalents in most cases, and if not this might encourage them to do so.
Also I figured 2 and 3 piece bonuses rather than 4 or 5 so there is some allowance for diversity in gear later down the line.
What do you all think of this idea?
I also posted all my crafting/gathering video guides 1-50 and all 8 crafts and 3 gathering 50 quests + AF crafting here:
http://forum.square-enix.com/ffxiv/t...g-Video-Guides
~ Mithrie