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  1. #1
    Player
    Simaril's Avatar
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    Aug 2013
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    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50

    Triple Turn-in Trap

    I’ve found that the triple turn ins are probably the most effective use of leves, HOWEVER, it’s probably faster and less expensive XP to do single turn-in leves. This might seem obvious, but it took me a while to accept it.


    I’ve been leveling all DoH together, and immediately fell in love with the triple turn-in leves. Some of them are ridiculously easy and convenient… but I’ve struggled on the trade classes that don’t have easy triplers. I was literally at 99 leves, and struggling to use them all since completing one triple turn-in was taking 30 minutes (25 Arm).

    It’s faster to do single turn-ins because the reward is about the same as the reward for a triple turn in, and the single turn-in item is fewer steps than the total steps for the three items. It’s less expensive because you’re getting the same reward for turning in one item that you’d be getting for turning in 3! Again, Arm is the extreme example.

    So in the time I craft 9 items to do a triple turn-in I get the reward 3 times… but for single turn-in leves if I craft 9 items I’d get about the same reward NINE TIMES. Since it would also consume 9 times the leves this only works if you have leves to spare. If you're still leveling at this point I'm guessing you have leves to spare?

    Easy triple turn-ins:
    CRP: walnut lumber, walnut Macuahuilti, mahogany lumber
    LTW: toad, boar, peiste, raptor leathers
    Alc: hi potion, horn glue, poison/para potions, lanolin
    Cul: chamomile tea, cornmeal, apple juice

    Not so easy triple turn ins:
    WVR: Linen Hats, or Linen Tights (8 steps for 1 item)
    BSM: all of them are at least 4 steps
    ARM: OMG 8 steps or more per item
    I could add more here for the expensive or harder to get materials like the hides, or fleece.


    Looking at Wvr it was painful to see I was going to need like a million flax, which made me reconsider the conventional wisdom of doing triple turn-ins
    (4)
    Last edited by Simaril; 12-03-2013 at 02:56 AM.

  2. #2
    Player
    Myrhn's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    That is true but with the Triple Turn-in you only use one leve alloance instead of 3 leves for more or less the same exp.
    (2)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  3. #3
    Player
    MithrasInvictus's Avatar
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    Nov 2011
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    Character
    Mithras Invictus
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    If you are turning in HQ items on your triple turn-in leves, then you are getting a 600% experience increase, and no single turn-in leve gives you six times as many experience points (it would only be 200% if you turned in HQ items, and the exp rewards are not anywhere near that difference). The HQ turn-ins are what make the triple turn-in leves so valuable. If you are not confident in your abilities to regularly HQ the items that you need, then, yes, stick to singles. When you can HQ with regular success, then switch to the triples.
    (5)

  4. #4
    Player
    Lemon8or's Avatar
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    Aug 2013
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    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    TBH after leveling most crafting to 50, I prefer single turn-in leves when I have the leves to spare but when leves are scarce, tripple turn-ins work wonderfully. For armorer, both the tripple and single turn-in sucked at around 30-35 that I just wasted so many leves on single turn-in mythril ingots. For other crafts, especially alchemist and culinary, the leves are much better. So ya pick your poison. If you want to level fast without spending many leves allowances, go with tripple. If you want to level faster and don't care about the allowances, go with single.
    (0)

  5. #5
    Player
    Selyndria's Avatar
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    Mar 2011
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    Character
    Selyndria Evangeline
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Well I'm working on armorer today and plan on getting finished with it. I have plenty of leves saved up and prefer to take the easy route, ingots. Crafting them is easy enough, buying them is even easier. Hq mythril going for around 500g each and the quest pays out 1,000g. Make a profit, great exp. hardest part is going from the levemete to the guy to turn it in.
    (0)

  6. #6
    Player
    Simaril's Avatar
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    Aug 2013
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    Character
    Simaril Ratbane
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    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by MithrasInvictus View Post
    If you are turning in HQ items on your triple turn-in leves, then you are getting a 600% experience increase, and no single turn-in leve gives you six times as many experience points (it would only be 200% if you turned in HQ items, and the exp rewards are not anywhere near that difference). The HQ turn-ins are what make the triple turn-in leves so valuable. If you are not confident in your abilities to regularly HQ the items that you need, then, yes, stick to singles. When you can HQ with regular success, then switch to the triples.
    I HQ pretty much all the time.

    A triple turn in requires 9 items to get 3 rewards.
    A single turn in requires 1 item to get 1 reward... so 9 items get 9 rewards.

    If the reward is 10,000xp, and you turn in HQ you get 30,000xp.

    (tripler) 3 rewards X 30,000xp = 90,000xp for 9 items crafted
    (single) 9 rewards X 30,000xp = 270,000xp for 9 items crafted
    In many cases the items are VERY similar

    HOWEVER, the tripler gives 90,000 XP per leve, while a single turn in is only 30,000 XP per leve. Single turn ins are a "waste" of leves, but more efficient use of materials and time if you have leves to waste.
    (6)

  7. #7
    Player
    Lemon8or's Avatar
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    Aug 2013
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    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Selyndria View Post
    Well I'm working on armorer today and plan on getting finished with it. I have plenty of leves saved up and prefer to take the easy route, ingots. Crafting them is easy enough, buying them is even easier. Hq mythril going for around 500g each and the quest pays out 1,000g. Make a profit, great exp. hardest part is going from the levemete to the guy to turn it in.
    Even easier and more EXP when you make it yourself but to each his own. I just buy the mythril ore and make HQ ingots. BSM and ARM were the most painful to level iirc. Alchemist and Culinary were definitely easiest.
    (0)

  8. #8
    Player
    Githiun's Avatar
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    Sep 2013
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    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    There a few other threads about this.

    The triple turnins are the worst EXP/Cost way to level. They're terrible. BUT if you're low on leve's they're a great way to use your leve's effectively but you get 3x less exp for the same amount of combines.

    Simaril's example is perfect.

    Me personally I just staggar my crafting. Level a crafter, level a DoW/M, level a crafter, level a DoW/M. That way I always am building leve's.
    (1)

  9. #9
    Player
    Selyndria's Avatar
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    Mar 2011
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    Character
    Selyndria Evangeline
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lemon8or View Post
    Even easier and more EXP when you make it yourself but to each his own. I just buy the mythril ore and make HQ ingots. BSM and ARM were the most painful to level iirc. Alchemist and Culinary were definitely easiest.
    Well you certainly get more exp when you make the item yourself but to say its easier to make them than to buy them I'd have to disagree. Like the poster below me I level a craft then a DoW, then craft. When you're sitting on 100 leve allowances its quite easy to buy 30 hq mythril ingots for 15k and get several levels in your craft and make 100% profit on your quests. I can't say I miss the exp I would have gained sitting there grinding on ingots when I'm getting over 60,000 exp for turning in one that I bought.
    (2)

  10. #10
    Player
    MithrasInvictus's Avatar
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    Nov 2011
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    Mithras Invictus
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Simaril View Post
    I HQ pretty much all the time.
    A triple turn in requires 9 items to get 3 rewards.
    A single turn in requires 1 item to get 1 reward... so 9 items get 9 rewards.

    If the reward is 10,000xp, and you turn in HQ you get 30,000xp.

    (tripler) 3 rewards X 30,000xp = 90,000xp for 9 items crafted
    (single) 9 rewards X 30,000xp = 270,000xp for 9 items crafted
    In many cases the items are VERY similar

    HOWEVER, the tripler gives 90,000 XP per leve, while a single turn in is only 30,000 XP per leve. Single turn ins are a "waste" of leves, but more efficient use of materials and time if you have leves to waste.
    Hmmm, you raise a good point. That being said, you have made me question my use of triples for the DoH classes. Just out of curiosity though, can you get a DoH class all the way to 50 with 100 leves doing singles? I spend a lot of time crafting, so I have to consider the time involved in regenerating leves as well. Staying with the numbers in your example, after 9 leves one will have 270,000 exp from singles, and 810,000 from triples, plus all of the associated exp with having to make so many more items, since it requires 9 per leve instead of 1 per leve. This puts us at 81 items per 9 leves versus 9 items per 9 leves at several thousand exp per item.

    *EDIT*
    As I think about this, of course the time spent actually making those 81 items needs to be considered. I'm going to have to look into this more.
    (1)
    Last edited by MithrasInvictus; 12-03-2013 at 06:02 AM.
    When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.

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