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  1. #1
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80

    Some Ideas and worrying concerns

    Hello everyone, I have some concerns and ideas about the game summarized in this post:

    - The return of "agility" in the stat menu, and increase the points effectiveness. That would help players to have various classes build. In addition, make intelligence effects magic potency, mind effects magic defense, and piety effects magic accuracy.

    - craft a large amount of a recipe at once. Imagine that a carpenter can make 3 or 6 walnut masks at once. Not to forget that this method should either save time our give more skill points. In this case, “control" would be important to crafting many items.

    - About the job system, I am afraid this would be a big letdown. SE announced that jobs are not advanced classes and we know for sure that paladin can be unlocked by gladiator. Does that mean no one can be a paladin but the gladiator class? So the paladin is an advanced gladiator. Then paladin is not a job, it is a mode or tactic because it is only used in parties. SE will limit these jobs to their classes and of course to their classes' arms. Be careful SE. Hopefully, more info will reveal soon.

    - decrease the amount of damage dealt to enemies in general. Or make mobs harder to be killed. The fight should be more fun with more strategies for how takes the mobs down. For example, in behest or leves party the enemy died before tactical action such as “poison" takes effect.

    - When I open the map "not the mini one" I would like to control its transparent. When walk to a camp, I need to check the map continuously or keep it opened which will block my view so makes it transparent is helpful.

    - About the mount + airship system, why would I use an airship or a chocobo while I can be there for an instant? I know that chocobo would get you anywhere that has no crystal but airships wouldn’t. I would love to see chocobo and airships implemented but it well be useless unless something happen to teleport and anima system.

    so what do you thinks guys?
    (2)

  2. #2
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Hello everyone, I have some concerns and ideas about the game summarized in this post:

    - The return of "agility" in the stat menu, and increase the points effectiveness. That would help players to have various classes build. In addition, make intelligence effects magic potency, mind effects magic defense, and piety effects magic accuracy.
    I'd wait until the battle adjustments to worry about stats. As it goes right now, stats do next to nothing (aside from the directly measurable stats - VIT and MND)

    - craft a large amount of a recipe at once. Imagine that a carpenter can make 3 or 6 walnut masks at once. Not to forget that this method should either save time our give more skill points. In this case, “control" would be important to crafting many items.
    Agreed. There's not much more to say about this, especially for the crafters grinding through certain synths for ranks.

    - About the job system, I am afraid this would be a big letdown. SE announced that jobs are not advanced classes and we know for sure that paladin can be unlocked by gladiator. Does that mean no one can be a paladin but the gladiator class? So the paladin is an advanced gladiator. Then paladin is not a job, it is a mode or tactic because it is only used in parties. SE will limit these jobs to their classes and of course to their classes' arms. Be careful SE. Hopefully, more info will reveal soon.
    As you said, we don't have enough information about this yet. But if they work anything like they did in previous FFs, I'm sure you won't be disappointed. Remember, classes for soloing, jobs for parties is the general consensus.

    - decrease the amount of damage dealt to enemies in general. Or make mobs harder to be killed. The fight should be more fun with more strategies for how takes the mobs down. For example, in behest or leves party the enemy died before tactical action such as “poison" takes effect.
    Again, I would wait for the battle system adjustments. What we have now will not be what we have 2 months from now.

    - When I open the map "not the mini one" I would like to control its transparent. When walk to a camp, I need to check the map continuously or keep it opened which will block my view so makes it transparent is helpful.
    Agreed x1000

    - About the mount + airship system, why would I use an airship or a chocobo while I can be there for an instant? I know that chocobo would get you anywhere that has no crystal but airships wouldn’t. I would love to see chocobo and airships implemented but it well be useless unless something happen to teleport and anima system.

    so what do you thinks guys?
    Trust me, when you travel a lot, you will blow through that anima much faster than it will regenerate. This is already a concern. Airships/chocos will be a welcome addition, because once that anima is gone you're either shouting for a teleport or running 20+ minutes somewhere.
    (2)

  3. #3
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Aver View Post
    Trust me, when you travel a lot, you will blow through that anima much faster than it will regenerate. This is already a concern. Airships/chocos will be a welcome addition, because once that anima is gone you're either shouting for a teleport or running 20+ minutes somewhere.
    Very much agreed. I duo and last time I played we were both down to about 40 anima and it's not like we're wasting it - we've staggered our favorite camps and we always teleport together. If I were solo, I'd have run out already.
    (0)

  4. #4
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Cutriss View Post
    Very much agreed. I duo and last time I played we were both down to about 40 anima and it's not like we're wasting it - we've staggered our favorite camps and we always teleport together. If I were solo, I'd have run out already.
    We're in the exact same boat then.
    (1)

  5. #5
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80
    Here is another idea:
    "I know that mobs are two types aggressive and none aggressive. I suggest for a third type, which is a mob who takes a defensive position "active form" when a player entered its range. This mob wouldn't attack the player unless attacked. Also this mob might show some affect when a player gets in his range or zone. for example: if a player entered a dog-like mob range or zone, then the mob might bark till the player leaves or attack the mob."
    (1)

  6. #6
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hopecord View Post
    Here is another idea:
    "I know that mobs are two types aggressive and none aggressive. I suggest for a third type, which is a mob who takes a defensive position "active form" when a player entered its range. This mob wouldn't attack the player unless attacked. Also this mob might show some affect when a player gets in his range or zone. for example: if a player entered a dog-like mob range or zone, then the mob might bark till the player leaves or attack the mob."
    This was actually planned to be implemented in-game from the start. There were grand schemes of animals roaming in packs and having some sort of intelligence to them. I'm hoping it wasn't scrapped.
    (1)

  7. #7
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    and maybe Enemies that Attacks the player If a "Certain" enemy is attacked. Like In FFXII If I am not mistaken, I dunno the name >.>
    (0)