Hello everyone, I have some concerns and ideas about the game summarized in this post:
- The return of "agility" in the stat menu, and increase the points effectiveness. That would help players to have various classes build. In addition, make intelligence effects magic potency, mind effects magic defense, and piety effects magic accuracy.
- craft a large amount of a recipe at once. Imagine that a carpenter can make 3 or 6 walnut masks at once. Not to forget that this method should either save time our give more skill points. In this case, “control" would be important to crafting many items.
- About the job system, I am afraid this would be a big letdown. SE announced that jobs are not advanced classes and we know for sure that paladin can be unlocked by gladiator. Does that mean no one can be a paladin but the gladiator class? So the paladin is an advanced gladiator. Then paladin is not a job, it is a mode or tactic because it is only used in parties. SE will limit these jobs to their classes and of course to their classes' arms. Be careful SE. Hopefully, more info will reveal soon.
- decrease the amount of damage dealt to enemies in general. Or make mobs harder to be killed. The fight should be more fun with more strategies for how takes the mobs down. For example, in behest or leves party the enemy died before tactical action such as “poison" takes effect.
- When I open the map "not the mini one" I would like to control its transparent. When walk to a camp, I need to check the map continuously or keep it opened which will block my view so makes it transparent is helpful.
- About the mount + airship system, why would I use an airship or a chocobo while I can be there for an instant? I know that chocobo would get you anywhere that has no crystal but airships wouldn’t. I would love to see chocobo and airships implemented but it well be useless unless something happen to teleport and anima system.
so what do you thinks guys?