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  1. #1
    Player
    AreeyaJaidee's Avatar
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    [dev1033] Multiple Jobs per Class (Specifications)

    /!/This thread is intended to SUGGEST an advancement to SEs planned Job System/!/

    What?

    - Multiple jobs per Class:

    > Ranking up to 30 unlocks the quest for a Job. (Example: GLA @ 30 Could open Mid Tier Offensive and Defensive Mid Tier Specialists: EXAMPLE : Mid Tier Tank and Mid Tier DD)

    Note: This makes the Mid Tier Jobs have their own specifications. Mid Tier will suffice for players not wanting to put the time or skill training required to make it to Higher Tier Jobs.
    - This would still follow rules of the party specific roles.

    > Ranking up to 50 unlocks the quest for a Job. (Example: GLA @ 50 Could open Higher Tier Offensive and Defensive Specialists: High Tier Tank and High Tier DD)

    Note: Higher Tier Jobs would be available to hardcore players who put the time into the Classes in order to gain the skills required to play the Higher Tier Jobs.
    -This would still follow rules of the party specific roles.

    When?
    - FUTURE implementation.

    Why?
    - Incentive to both Non-Hardcore and Hardcore players to further their classes in order to unlock jobs to their taste.
    - Allows Dev team to focus more on Job creation than creating more Classes under the current suggested 1:1 ratio.

    NOTE: Players will be able to unlock all Jobs that they meet the Rank requirements for: GLA 50 would have access to all 4 Job quests.
    (2)
    Last edited by AreeyaJaidee; 06-05-2011 at 02:29 AM.
    Living life one day at a time~!
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  2. #2
    Player
    AngryNixon's Avatar
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    Angry Nixon
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    I think it's a great suggestion for future implementation that caters to both hardcore and casual players. In any event I think that on a slightly longer timeline casual players would be able to get to 50 at some point anyhow and so would not be barred from getting the r.50 jobs either if that's what they wanted.

    The argument against it could be that casual players want the lvl 50 jobs too without the time required to get to 50 but that's neither her nor there because the "I don't have the time to invest but still want x or y" is an eternal argument made against every idea ever proposed. You can't please everyone, and that's fine.

    And as a small point a 1:1 ratio for classes to jobs is kind of limiting. Even if their system is only 2:1 and not the 4:1 you're suggesting either case is better than 1:1.
    (1)

  3. #3
    Player
    Kailok's Avatar
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    Again, I think this system more-so prioritizes some classes over others. Plus, when SAM comes out, it should be it's own class. Call it Swordsman or something and add both Great Katanas and Great Swords, branch it out into a 2handed warrior class and into Samurai.

    Back on topic though. I like the idea that you're trying to capture the interest of both non-hardcore and hardcore players, but even casuals will hit level 50 to hit the higher tiered classes anyway. Plus, I think all of the jobs need to be unlocked at the same level. Keeps people from thinking some jobs are more important than others. It would be cool to have more than a 1class:1job ratio, but they need to go about it the right way.

    One of the things really getting in the way right now is that multiple types of weapons are being combined into one class I.e. Gladiator gets both swords and daggers, however the eventual Thief should NOT be a job for gladiator. It's a light armor wearing class. It NEEDS light armor to be quick and swift like Thieves need to be.

    I'll give the same example I did in your last thread.
    GLA at level 30 should unlock Holy Knight, which uses Light Sword based attacks to keep hate and tanks, which at 50 you can upgrade it to Paladin which is a stronger version.
    GLA can ALSO unlock Dark Knight, which is more about Dark Energy Sword based attacks to deal heavy damage, and at level 50 you can upgrade it to Doomknight, which is also a stronger version. This way you can release multiple tiers, while also introducing multiple classes without prioritizing any classes by releasing them earlier than any others.
    (2)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  4. #4
    Player
    AreeyaJaidee's Avatar
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    Quote Originally Posted by Kailok View Post
    Again, I think this system more-so prioritizes some classes over others. Plus, when SAM comes out, it should be it's own class. Call it Swordsman or something and add both Great Katanas and Great Swords, branch it out into a 2handed warrior class and into Samurai.

    Back on topic though. I like the idea that you're trying to capture the interest of both non-hardcore and hardcore players, but even casuals will hit level 50 to hit the higher tiered classes anyway. Plus, I think all of the jobs need to be unlocked at the same level. Keeps people from thinking some jobs are more important than others. It would be cool to have more than a 1class:1job ratio, but they need to go about it the right way.

    One of the things really getting in the way right now is that multiple types of weapons are being combined into one class I.e. Gladiator gets both swords and daggers, however the eventual Thief should NOT be a job for gladiator. It's a light armor wearing class. It NEEDS light armor to be quick and swift like Thieves need to be.

    I'll give the same example I did in your last thread.
    GLA at level 30 should unlock Holy Knight, which uses Light Sword based attacks to keep hate and tanks, which at 50 you can upgrade it to Paladin which is a stronger version.
    GLA can ALSO unlock Dark Knight, which is more about Dark Energy Sword based attacks to deal heavy damage, and at level 50 you can upgrade it to Doomknight, which is also a stronger version. This way you can release multiple tiers, while also introducing multiple classes without prioritizing any classes by releasing them earlier than any others.
    The Jobs would be decided by SE. It would basically follow Offense and Defense per tier.

    All I am suggesting is the implementation of the system. NOT what jobs are unlocked.

    Thanks for the ideas too. I like that you're thinking further into the system.

    We need more mechanics and I believe this would facilitate that requirement.
    (0)
    Living life one day at a time~!
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  5. #5
    Player
    Malevolance's Avatar
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    Man these are really good ideas ^^
    (0)

  6. #6
    Player
    Kailok's Avatar
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    Well they were just examples, I wasn't trying to assume what SE would release. It was less giving names to classes and more of a system.

    Where you are suggesting a: Release these offensive and defensive jobs at 30, and these at 50.

    I'm suggesting: Level 30 unlocking two basic jobs, and at level 50 you unlock an advanced job of the same type but stronger. Gives you time to get to know your job for parties by the time you hit Endgame stuff (whenever that gets implemented).

    Otherwise, some classes get prioritized and seem more important than others, AND you would end up having to have something like 4 jobs per class. Which unfortunately I don't see SE doing.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  7. #7
    Player
    ZephyrAM's Avatar
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    Lynia Celeste
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    I'd honestly be against requiring level 50 for any full fledged Job unlocks, if for no other reason then because Jobs are a part of your character development, and shouldn't be held away from you for the entire journey to end game.

    XI was the perfect example of this... it took 'forever' to get any of the classes beyond the base starting ones, so if you had one in particular that you just really liked and wanted to be, well, too bad for you.

    R30 is a decent enough marker, however, R20 wouldn't be amiss either, as the sooner things of interest come into play, the better. Less chance of new players getting frustrated before they can be who they want to be and quitting, and you get to play with the Job elements for the larger portion of the game, rather then the lesser.

    I honestly have no problem with some things unlocking at R50, such as special Job abilities or high powered aspects such as a Primal summoning(which likely won't exist, but you get the context), but don't lock out entire Jobs, they're (or they hopefully will be) a vast portion of many can enjoy about their character.

    If you truly insist on withholding things till R50 for more 'hardcore' players, then still unlock all the primary Jobs earlier (R20/R30) and allow for Job 'promotions' at R50, similar to how the original FF did 'some' of their classes. White Mage -> White Wizard, Warrior -> Knight, Black Belt -> Master... that sort of thing. (Thief -> Ninja would be a 'very' bad idea however... too much difference between them).

    That, however, would take more work on the Devs part, and perhaps an additional system, even though it, to me, would be even cooler to combine the traditional Job system with the original FF promotion system .
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  8. #8
    Player
    Kailok's Avatar
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    Quote Originally Posted by ZephyrAM View Post

    If you truly insist on withholding things till R50 for more 'hardcore' players, then still unlock all the primary Jobs earlier (R20/R30) and allow for Job 'promotions' at R50, similar to how the original FF did 'some' of their classes. White Mage -> White Wizard, Warrior -> Knight, Black Belt -> Master... that sort of thing. (Thief -> Ninja would be a 'very' bad idea however... too much difference between them).

    That, however, would take more work on the Devs part, and perhaps an additional system, even though it, to me, would be even cooler to combine the traditional Job system with the original FF promotion system .
    Essentially what I meant. Promotion jobs to the basic ones you unlock at 30.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  9. #9
    Player
    ZephyrAM's Avatar
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    Quote Originally Posted by Kailok View Post
    Essentially what I meant. Promotion jobs to the basic ones you unlock at 30.
    So it is!

    There was only one reply to the OP when I started my own . I like the way you think then!
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  10. #10
    Player
    Kailok's Avatar
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    Quote Originally Posted by ZephyrAM View Post
    So it is!

    There was only one reply to the OP when I started my own . I like the way you think then!
    Well I think it's the best choice to go with, IF they decide to introduce more than 1 job per class without making any jobs seem more important than others. It's probably a bit late for them to change it into this, but I'm hopeful that the job unlocks will be at 30 and then they'll add promotion jobs at 50, or sometime in the future if the level cap raises.

    and thank you :P
    (1)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.