/!/This thread is intended to SUGGEST an advancement to SEs planned Job System/!/
What?
- Multiple jobs per Class:
> Ranking up to 30 unlocks the quest for a Job. (Example: GLA @ 30 Could open Mid Tier Offensive and Defensive Mid Tier Specialists: EXAMPLE : Mid Tier Tank and Mid Tier DD)
Note: This makes the Mid Tier Jobs have their own specifications. Mid Tier will suffice for players not wanting to put the time or skill training required to make it to Higher Tier Jobs.
- This would still follow rules of the party specific roles.
> Ranking up to 50 unlocks the quest for a Job. (Example: GLA @ 50 Could open Higher Tier Offensive and Defensive Specialists: High Tier Tank and High Tier DD)
Note: Higher Tier Jobs would be available to hardcore players who put the time into the Classes in order to gain the skills required to play the Higher Tier Jobs.
-This would still follow rules of the party specific roles.
When?
- FUTURE implementation.
Why?
- Incentive to both Non-Hardcore and Hardcore players to further their classes in order to unlock jobs to their taste.
- Allows Dev team to focus more on Job creation than creating more Classes under the current suggested 1:1 ratio.
NOTE: Players will be able to unlock all Jobs that they meet the Rank requirements for: GLA 50 would have access to all 4 Job quests.