specifically, how many of them you use for active combat abilities and consumables.
so here is the thing. I just got Twin Snakes, which gives me two abilities to use in Raptor form.
I've been reading up on being able to Macro our combos, which I will definitely need to do, because I don't have super finger dexterity to be able to quickly hit CTRL-1, 2, 3 with one hand (keeping the other on my mouse)in the middle of big fights and so forth. I need to condense as many of my MAIN heavy use skills as I can to my regular 1 to = buttons. cause I don't wanna be all clicky either.
like I said, I've been reading up and I am seeing that i should theoretically be able to macro the main pugilist/monk combos together and use them successfully, and I am planning to learn how to do that, I got the first macro down, for Bootshine/True Strike/Snap Punch.
which brings me to another issue. when I use the Macro, I don't see the flashing indicators for my Raptor and Coeurl form skills. the easy solution of course, is to put those skills individually on a separate toolbar, just so that I can see them when they flash. which brings me back around to my original question.
I am hoping that I can condense my skill/consumable usage to 2 hotbars, and use Hotbar #3 as my "watch for flashing indicators" hotbar. that way, i don't need that 5th hotbar on the left-hand side of my screen, overlapping with my Party menu(playing on a 14-inch laptop). is that feasible, or will i actually still need that 3rd hotbar for active skills/consumables?
(oh yeah, I have my 4th hotbar on the right-hand side of my screen, for Gear-switching, and my Teleport/Return/Sprint skills)