Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28
  1. #1
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    253
    Character
    Malthor Azel
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 60

    Pugilists/Monks - Tell me about your Hotbars.

    specifically, how many of them you use for active combat abilities and consumables.

    so here is the thing. I just got Twin Snakes, which gives me two abilities to use in Raptor form.

    I've been reading up on being able to Macro our combos, which I will definitely need to do, because I don't have super finger dexterity to be able to quickly hit CTRL-1, 2, 3 with one hand (keeping the other on my mouse)in the middle of big fights and so forth. I need to condense as many of my MAIN heavy use skills as I can to my regular 1 to = buttons. cause I don't wanna be all clicky either.

    like I said, I've been reading up and I am seeing that i should theoretically be able to macro the main pugilist/monk combos together and use them successfully, and I am planning to learn how to do that, I got the first macro down, for Bootshine/True Strike/Snap Punch.

    which brings me to another issue. when I use the Macro, I don't see the flashing indicators for my Raptor and Coeurl form skills. the easy solution of course, is to put those skills individually on a separate toolbar, just so that I can see them when they flash. which brings me back around to my original question.

    I am hoping that I can condense my skill/consumable usage to 2 hotbars, and use Hotbar #3 as my "watch for flashing indicators" hotbar. that way, i don't need that 5th hotbar on the left-hand side of my screen, overlapping with my Party menu(playing on a 14-inch laptop). is that feasible, or will i actually still need that 3rd hotbar for active skills/consumables?

    (oh yeah, I have my 4th hotbar on the right-hand side of my screen, for Gear-switching, and my Teleport/Return/Sprint skills)
    (0)
    Last edited by JMadFour; 12-08-2013 at 06:37 PM.

  2. #2
    Player

    Join Date
    Oct 2013
    Posts
    56
    Macros wont really help you later, the global CD is 2.5 sec but the wait command in the macros only allow you to wait in increments of 1, so it can be 2 secs and get a error or 3 secs and you lose 0.5 sec per wait... which say in a basic raptor -> coerl -> Opa rotation would be a loss of a 1 sec (2 x 0.5 for the 2 waits between raptor and coerl).

    You can rebind keys to use other modifiers, I changed mine from CTRL + 1 -> = to SHIFT + 1 -> = as hitting SHIFT 1 is easier, you can also bind additional mouse buttons like the side buttons on a lot of mice models (I put sprint on the one button and push to talk for Vent on the other of my Mx518).

    The other reason you shouldnt rely on macros is that you cant always just go blindly through a rotation, and may need to switch up depending on many factors so being able to hit your rotations manually will let you adjust those on the fly as needed.

    Mind you you are free to disregard my information as I am a) a Conjurer / WHM and not a Pug / Monk and b) inexperienced as well, just saying what I learnt / heard / read about aspects of the game.
    (0)

  3. #3
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51


    Here's mine. Haha..ha..
    (0)

  4. #4
    Player
    Shirai's Avatar
    Join Date
    Sep 2013
    Location
    Amsterdam
    Posts
    880
    Character
    Shirai N'yankoro
    World
    Sargatanas
    Main Class
    Fisher Lv 60
    I'm not sure that'll really help the poor lad.
    (0)
    Felis catus

  5. #5
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    the difference between twin snakes and the other is the position you are around the mob (one is flank and one is rear) so its completely up to you which you use as they both complete the same combo.

    in terms of hotbar I have button 2 as rear and Ctrl-2 as flank
    (0)
    Last edited by Shori; 12-09-2013 at 06:29 AM.

  6. #6
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    i don't think relying on macros for whole chains is a good idea because there are a lot of situations where you have to interrupt your chain, such as a mob dieing or avoiding AoE. And how do you pick up where you left off when you rely on the macros?

    About the hotbar: that's why i bought a razor naga a few years ago, it has 12 side buttons, tough only 6 are comfortably usable for me. hotbar 1 is mapped to 1-5, R and the first 6 side buttons on the mouse. Hotbar 2 is mapped to the same + alt. This is more than enough to fit in everything you need to have fast access to.
    (0)

  7. #7
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    I'm assuming you mean the following macro:

    /micon "True Strike"
    /ac "Bootshine" <t>
    /ac "True Strike" <t>
    /ac "Snap Punch" <t>

    I ended up not being a fan of those. Partly, it just felt wrong, because PGL/MNK is the only class that can use this kind of macro this way, so I always felt weird fighting on my PGL. Partly I hated having to choose between missing information or filling up hotbar slots with the individual skills just so I could see what was active. It works okay as long as you land every hit, but I was getting so used to mindlessly mashing that one button that when I happened to miss, I had a much harder time reacting to it than I did when I kept the skills separate.

    Anyway. One thing you might want to look into if you're having trouble with your current keybinds is just changing your keybinds themselves. The letters around WASD are much easier to hit in combat than 7 through =, and most of them aren't really so vital that you couldn't bind them somewhere else.
    (0)

  8. #8
    Player
    monkeypox's Avatar
    Join Date
    Mar 2012
    Posts
    5
    Character
    Lotus Blossom
    World
    Faerie
    Main Class
    Archer Lv 23
    I used to use macros for the same reason, but to see the "flashing" I also placed each Action to a non-functioning hotbar so I could still see the icon flash.

    I also agree that macros aren't good for all situations, but for soloing the "3 action 1 button" thing worked fine for me, but each person is different.
    (0)

  9. #9
    Player
    Swear_Bear's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Swear Bear
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by JMadFour View Post
    I've been reading up on being able to Macro our combos, which I will definitely need to do, because I don't have super finger dexterity to be able to quickly hit CTRL-1, 2, 3 with one hand (keeping the other on my mouse)in the middle of big fights and so forth.
    A Razer Naga might help with your finger dexterity.

    (2)
    1. The number of Lv.50 classes/jobs you have says nothing about your skill.
    2. FATEs are responsible for the majority of Lv.50 "derps".
    3. Don't blame a healer if you died in red zones; that was all on you.
    4. As a healer, healing is your top priority; DPSing comes second.
    5. As a tank, your healer can only keep you alive for so long; avoid red zones, too.
    6. As a DPS, you're partially responsible for hate management, too.
    7. Don't belittle newbs for their lack of skill or knowledge; you were one of them once.

  10. #10
    Player
    Lgalang's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Meadknight Celeste
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    If you dont use letter E and Q and R you can keybind your most use skills on those. Macro are useful but not really for monk jobs. Reason is you are losing dps and sometimes not completing your rotation. example, if you combine bootshire,twinsnake,and snap punch in one combo there is a chance that either twinsnake and snap punch wont execute on a rapid press cause this is just a script. it will send it to the server as a script and if the global cooldown misses the scripts of the first 2 it will comes back to bootshire and there you ruin your rotation. each of this skill i macro just for the sake that i wanna do mercy stroke. Anyway back to your issue with the buttons.
    Q = Dragon Kick (Side)
    E = Twin Snake (Side)
    R = Snap Punch (Side)
    Shift Q = Bootshire (Back)
    Shift E = True Strike (Back)
    Shift R = Demolish

    *As you can see what i did on mine put the rotation is a straight line near the move and use shift to switch from side to back in the same order as your rotation.
    (0)

    THIS HOW FIRE III SHOULD LOOK LIKE!!!

Page 1 of 3 1 2 3 LastLast