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  1. #1
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80
    Here is another idea:
    "I know that mobs are two types aggressive and none aggressive. I suggest for a third type, which is a mob who takes a defensive position "active form" when a player entered its range. This mob wouldn't attack the player unless attacked. Also this mob might show some affect when a player gets in his range or zone. for example: if a player entered a dog-like mob range or zone, then the mob might bark till the player leaves or attack the mob."
    (1)

  2. #2
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hopecord View Post
    Here is another idea:
    "I know that mobs are two types aggressive and none aggressive. I suggest for a third type, which is a mob who takes a defensive position "active form" when a player entered its range. This mob wouldn't attack the player unless attacked. Also this mob might show some affect when a player gets in his range or zone. for example: if a player entered a dog-like mob range or zone, then the mob might bark till the player leaves or attack the mob."
    This was actually planned to be implemented in-game from the start. There were grand schemes of animals roaming in packs and having some sort of intelligence to them. I'm hoping it wasn't scrapped.
    (1)