Quote Originally Posted by Betelgeuzah View Post
They changed specific elements of existing features, they did not remake them from the very beginning. There was no need to develop in parallel (although there was a need to develop in accordance to other features already in place).

The difference is still like night and day.

And to whoever said the economy is not going to be changed... lol.

They are essentially shifting the item acquisition methods from crafting-based to quest- and other NPC specific methods, while using the materia system to keep crafters and gatherers relevant in an economy where items are obtained elsewhere. Materia system also removes excess items from the economy.

The economy could hardly change any more than this.

But there is no devtag for "economy rehaul" so it can't be true LOL.
they arent remaking battle from the ground up, that would be like making the battle like tera or something. They are adding auto attack, and changing the damage algorithim, and removing stamina. Its not that hard, they are slow, apparently going by the letter from the producer, they have a lengthy analysis time, then they move to implementation. Im guessing he plans more carefully that whoever planned ffxi.

However careful isnt allways the best solution.

Looking back now at ffxi method, which was full of stops and starts and readjustments, its probably a better system in terms of getting a lot of changes done fast, that will lead to a stronger game. In ffxi model, they may have had to fix ls 3 times by now, but it would have been fixed by now.

Id say its probably too much planning and hesitation, but lets give it about 2 more months, with a reckless do it now and fix it later attitude ffxi came a long way in 11 months, lets see how far this game will get in that time.