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  1. #1
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Quote Originally Posted by viion View Post
    Just because stats will have to be changed does not mean you cannot make the piece, the 3D model and show it to us. What does a battle system have anything to do with Chocobos? Or a Mail System or LS controls or Airships?
    Nothing, which is why they have a lower priority until everything related to battle is finished. And there's a lot.

    They added goblins into the existing area without adding them to any relative content. So your statement does not make any sense.
    Depends on what you mean. I didn't know this game was in such a dire need for more normal monster types that they should be working on them instead of... pretty much everything else imaginable.

    And as I said earlier, maybe in this post or not, a lot of issues seem to stem from not having enough people working on the game, which again makes no sense considering the dramatic pressure its under.
    And as I said earlier, there is no problem to be had if they can keep their timeline. Once workforce is freed from developing everything battle related every other issue is a small fry in comparison. Due to the engine and server improvements also easier to implement.
    (1)

  2. #2
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Nothing, which is why they have a lower priority until everything related to battle is finished. And there's a lot.
    But even still, the people who work on the Battle system should not be the same people who do the interface or create 3D Models. If you've got people multi-tasking as Jack-of-all-trades then no wonder this game is in such a bad state because joat employees suck.

    For Alpha to Beta, even if they had the battle system ready, how long ready, double the time meaning 6 months of work, hmm seems no different from the new team!

    Not only did they add Stamina they changed how attack works, changed action bar changed skill menus and during Alpha and Beta did several changes to how stat works regarding algorithms. I'd say about 6-7 updates worth of stat tweaking.


    Anywho we keep going back and fourth with the same thing and the new battle system will be out this month, then there will be no more stupid "overhaul" excuses as it will of been done. And then we can see around Autum if they've picked up.
    (2)
    Last edited by viion; 06-05-2011 at 02:13 AM.

  3. #3
    Player
    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Quote Originally Posted by viion View Post
    But even still, the people who work on the Battle system should not be the same people who do the interface or create 3D Models. If you've got people multi-tasking as Jack-of-all-trades then no wonder this game is in such a bad state because joat employees suck.
    Uhh...

    There are separate people working on 3D models and people working on interface. No one is multitasking.

    Do you not understand that all of these people are preparing the battle patch? Creating models and assets, designing AA GUI, developing the materia interface. Regardless of if there is a clear connection or not, these features can not be released before the feature it supports is ready.

    And dear God, we have gotten UI improvements, new models and effect improvements during the last few months. What the hell is even your point?

    Not only did they add Stamina they changed how attack works, changed action bar changed skill menus and during Alpha and Beta did several changes to how stat works regarding algorithms. I'd say about 6-7 updates worth of stat tweaking.
    and "all" of it resulted in shit that needs to be changed yet again. Truly remarkable.

    ffxi battle changed just as much in less time and they had many other changes going on at the same time
    "Just as much"? XIV team hasn't even implemented the plethora of changes being prepared. XI team has nothing going on in parallel that would slow them down. Obviously they will get ahead until the XIV team is done.
    (3)
    Last edited by Betelgeuzah; 06-05-2011 at 02:21 AM.

  4. #4
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    Uhh...

    There are separate people working on 3D models and people working on interface. No one is multitasking.

    Do you not understand that all of these people are preparing the battle patch? Creating models and assets, designing AA GUI, developing the materia interface. Regardless of if there is a clear connection or not, these features can not be released before the feature it supports is ready.

    And dear God, we have gotten UI improvements, new models and effect improvements during the last few months. What the hell is even your point?



    and "all" of it resulted in shit that needs to be changed yet again. Truly remarkable.



    "Just as much"? XIV team hasn't even implemented the plethora of changes being prepared. XI team has nothing going on in parallel that would slow them down. Obviously they will get ahead until the XIV team is done.
    look at the changes man, they changed many core battle things, auto attack algorithims among them, dlevel, accuracy, skill chains magic bursts, all while releasing actual content.
    (2)

  5. #5
    Player
    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Quote Originally Posted by Physic View Post
    look at the changes man, they changed many core battle things, auto attack algorithims among them, dlevel, accuracy, skill chains magic bursts, all while releasing actual content.
    They changed specific elements of existing features, they did not remake them from the very beginning. There was no need to develop in parallel (although there was a need to develop in accordance to other features already in place).

    The difference is still like night and day.

    And to whoever said the economy is not going to be changed... lol.

    They are essentially shifting the item acquisition methods from crafting-based to quest- and other NPC specific methods, while using the materia system to keep crafters and gatherers relevant in an economy where items are obtained elsewhere. Materia system also removes excess items from the economy.

    The economy could hardly change any more than this.

    But there is no devtag for "economy rehaul" so it can't be true LOL.
    (1)
    Last edited by Betelgeuzah; 06-05-2011 at 02:40 AM.

  6. #6
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    They changed specific elements of existing features, they did not remake them from the very beginning. There was no need to develop in parallel (although there was a need to develop in accordance to other features already in place).

    The difference is still like night and day.

    And to whoever said the economy is not going to be changed... lol.

    They are essentially shifting the item acquisition methods from crafting-based to quest- and other NPC specific methods, while using the materia system to keep crafters and gatherers relevant in an economy where items are obtained elsewhere. Materia system also removes excess items from the economy.

    The economy could hardly change any more than this.

    But there is no devtag for "economy rehaul" so it can't be true LOL.
    they arent remaking battle from the ground up, that would be like making the battle like tera or something. They are adding auto attack, and changing the damage algorithim, and removing stamina. Its not that hard, they are slow, apparently going by the letter from the producer, they have a lengthy analysis time, then they move to implementation. Im guessing he plans more carefully that whoever planned ffxi.

    However careful isnt allways the best solution.

    Looking back now at ffxi method, which was full of stops and starts and readjustments, its probably a better system in terms of getting a lot of changes done fast, that will lead to a stronger game. In ffxi model, they may have had to fix ls 3 times by now, but it would have been fixed by now.

    Id say its probably too much planning and hesitation, but lets give it about 2 more months, with a reckless do it now and fix it later attitude ffxi came a long way in 11 months, lets see how far this game will get in that time.
    (2)

  7. #7
    Player
    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Quote Originally Posted by Physic View Post
    they arent remaking battle from the ground up, that would be like making the battle like tera or something.
    Made-up definitions, yay!

    I don't give a damn what your own personal definition of rehaul is, and your list of the changes isn't even half accurate on top of it. Way to go.

    Like I said, the XI model and XIV model are not even close to being similar in any shape or form.
    (2)