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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    They changed battle system Alpha to beta which in our representation is about 3 months, that was with the old core team.
    First of all they had the beta battle system ready already just in case people didn't like the alpha version.

    Edit: Indy games lol? my buddy works on stuff like Gears of war 3 he know's how much time it takes to test and get stuff ready
    (1)
    Last edited by Firon; 06-05-2011 at 02:06 AM.

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    They changed battle system Alpha to beta which in our representation is about 3 months
    Yes, they implemented the stamina gauge and called it a day.

    Dayum.
    (2)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Betelgeuzah i think you should just leave it there cause Viion will never agree to anything you say. Simple Menu changes could take months cause the code could collide with tons of other things but people don't know that they just asume when you make xyz item its easy to implement in game.

    Code is everything the same reason why after one update on XI SATA was working in front of mobs cause they didn't test it properly.
    (1)

  4. #4
    ...Why would we get new mobs without getting new areas?
    (0)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Elexia View Post
    ...Why would we get new mobs without getting new areas?
    because areas dont have enough monster variety already. why have we not gotten a cap increase? why is many gears currently in game unreleased, why did they have dungeons in game since alpha unreleased? exactly how long do you think it takes to create content? game is coming on 9 months its been out. in 9 months of ffxi, they were like 2 months from an expansion, and the still added more to actual game then we have gotten here, by far.

    http://zeusls.llima.net/download/ffxiupdatehistory.html

    game came out without dlevel, different enimity, less classes, added jueno metalworks, northlands magic bursts, readjusted auto attack, balanced skills, added skills rebalances skills added tax, blah blah, they did way more in ffxi in less time is the point WAY more. they did just as much balancing of core algorithims, while releaseing content.
    (3)

  6. #6
    Quote Originally Posted by Physic View Post
    because areas dont have enough monster variety already. why have we not gotten a cap increase? why is many gears currently in game unreleased, why did they have dungeons in game since alpha unreleased? exactly how long do you think it takes to create content? game is coming on 9 months its been out. in 9 months of ffxi, they were like 2 months from an expansion, and the still added more to actual game then we have gotten here, by far.

    http://zeusls.llima.net/download/ffxiupdatehistory.html

    game came out without dlevel, different enimity, less classes, added jueno metalworks, northlands magic bursts, readjusted auto attack, balanced skills, added skills rebalances skills added tax, blah blah, they did way more in ffxi in less time is the point WAY more. they did just as much balancing of core algorithims, while releaseing content.
    I played XI since the JP beta, I recall the layout and the revisions it went through. However, throughout all of XI's history new enemies came with typically new areas same with most MMOs out today. You rarely see them plop new enemies in old zones unless it's linked to a quest or a Pet for example in Rappelz.
    (2)

  7. #7
    Player
    Silverware's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    21
    Character
    Silverware Utensilius
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Omg guys I've been sitting around on the internet complaining and whining that I want my big purple elephant monster!

    Where is it?! What have they been doing all this time? Never seen any company so lazy and not listen to their customer base.. I'm the one paying them!

    /sarcasm
    (4)
    Last edited by Silverware; 06-05-2011 at 03:25 AM.

  8. #8
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    coming up with an algorithim for auto attack and implementing it, and taking out stamina is not a 6 month change.
    Uhh, yep, it isn't?

    I think I'll come back to this thread later this month, I feel like we can have an argument that makes sense then.
    (0)

  9. #9
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    To the OP, you pretty much answered your own question.

    That said, I'm not convinced the FFXIV crew is working as efficient as they should be. You have to remember that unless something changed, they have 100+ people working on this project and the changes so far have been so miniscule, they're hardly worth mentioning.

    I've been telling myself that it's because they've poured most of their recources on making the summer patches, but I'm not sure anymore. Recent comments have made me think otherwise, but then this whole project has made me completely paranoid.
    (0)

  10. #10
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Who are you kidding really?

    The biggest thing they did was add an auto-attack. OOoooOOooOOooo...

    After XIVs release XI has had a boatload of game wide xp balancing while introducing new events and completely new areas and storyline quests with new weapon upgrading systems and game changing inventory management options.

    During that time the biggest patch to XIV has been the one that made the menus lag less.
    (3)

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