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  1. #11
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by WiseWolfHolo View Post
    k
    As I said, Coil is irrelevant. We know i90 Bard is nothing compared to i90 everything else. It's what is before that which is where the balance is coming from.

    Quote Originally Posted by Thorauku View Post
    That's the most BS logic I've ever read.

    Even if bards can continuously DPS while moving, their DPS is total crap. Heck bards can't even hit for more than 700 with their full buffs.

    Please, if you don't own a bard, stop making such BS statement.
    I need to play Bard to know who's doing most damage? Since when is that necessary?
    (0)

  2. #12
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Exstal View Post
    As I said, Coil is irrelevant. We know i90 Bard is nothing compared to i90 everything else. It's what is before that which is where the balance is coming from.
    Which is where I hope SE figures out they made a huge mistake with touching bard, because if this pattern continues of omg a class does xyz damage on things that is not current end game and nerfs it, what will it be life as that class in future content. Again this is why I believe SE is only touching bard because of the QQ casuals who do not even know what they are doing as their classes most of which QQers are drgs and have not realized their full dps potential are going to mess up the game in terms of future content. I just wish SE would not listen to their cash cow(casuals) and cater to their needs without listening more to those currently in end game content. If you ask me, as I said, right now buff mages, buff whm, nerf scholar(going cleric, dotting, then going out of cleric keeps the cleric damage, which is broken) and well the only good thing in this whole class change is boosting warrior. Everything else is just a cater to the casuals, yes I just played drg, got my relic and was like omg this class is so easy how does some1 mess this up, again though when the tank moved the boss was like omg my combo but I recovered from that so fast it was funny. I just think bard right now does not need any messing with.
    (0)

  3. #13
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Exstal View Post
    I need to play Bard to know who's doing most damage? Since when is that necessary?
    So where does your statement came from? From reading forums without actually having to play / test one? Wow, you must be a really reliable source then.

    I myself created a Dragoon to actually see where they stand now, and yes, I can really say that Dragoons really need a tweak with their jumps.

    One does not simply say that a class needs a buff / nerf with BS parsers alone.
    (1)
    Last edited by Thorauku; 12-10-2013 at 08:21 PM.
    IGN: Yvaine Isaulde
    World: Tonberry

  4. #14
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by WiseWolfHolo View Post
    k
    I don't know if that's true. FFXI dictates SE isn't too keen on catering to casuals (SMN being trash for years). Catering to hardcore doesn't gain enough money. Only need to mildly keep them interested while making sure to get new players.

    - Buff Mages: Probably unlikely due to Musketeer coming into the mix. True Bards will stay and those who only care for Ranged damage will go to Musketeer (probably intended). Mage dps being the highest currently anyway
    - Buff WHM: Completely unnecessary. Some reworking of skills like Cure III but overall can't imbalance between this and SCH
    - Nerf SCH: Due to the structure of ACN the cleric stance dancing works a little better in the SCH favour but how would you nerf this aspect?

    Quote Originally Posted by Thorauku View Post
    k
    I gave reasons why Bard warranted a nerf.
    You didn't need to make Dragoon to see jumps are bad. Watch them use them on anything then watch them get hit by mechanics due to animation lock.
    Just like you don't need a Monk to realise when bosses jump off screen for longer than 8 seconds, you're going to lose Greased Lightning stacks.

    Some things you either notice or are told by people who live and breathe the class.
    (2)

  5. #15
    Player
    Zer0mr's Avatar
    Join Date
    Nov 2013
    Location
    GA
    Posts
    80
    Character
    Zero West
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by WiseWolfHolo View Post
    Mess.
    Wat?

    /10char
    (1)

  6. #16
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Zer0mr View Post
    Wat?

    /10char
    What do you mean what? All I am saying is honestly idc much about them "touching bard" but more about the future. If they cater too much and nerf classes based off of casuals who are not top end game players their game is going to flop because all that will happen is nerf classes based off of casual progression, most of which do not touch coil and not know their classes potential. Them touching bard just shows that SE has no intention to listen to what end game players really have to say about each class and the future down the line in terms of newer end game content. The point I am trying to say is xyz job maybe the best burst damage/dps now but keep messing with it in terms of nerfs and in the future you will have what you did not want a full support class. Yoshi said they did not want bard to pull as a supportive role as it did in 1.0, but from the so called "adjustments" even though we do not know what they are yet, it certainly seems to be going back to the fail 1.0 support role. Speaking of which why call bard a dps because obviously now it will more than likely not fill that role anymore and should be considered support and therefor have its own duty finder role.
    (0)
    Last edited by WiseWolfHolo; 12-10-2013 at 09:53 PM.

  7. #17
    Player
    Nuffy's Avatar
    Join Date
    Oct 2013
    Posts
    95
    Character
    Nuffy Chan
    World
    Coeurl
    Main Class
    Archer Lv 50
    With your gear in a patchwerk fight like T1, I would expect something like 235-250 dps. Bards tend to plateu around 300-320 from what I've seen myself in full i90 gear, that is without food or pots.

    There is also a lot of mis-information in this thread, once you group gets a high enough ilvl that songs are no longer required for healers, bards are actually fairly competitive in dps. I'm not saying they top charts, but they aren't miles behind anyone else.
    (1)
    Last edited by Nuffy; 12-10-2013 at 10:09 PM.

  8. #18
    Player
    Tweedle_dee's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Asura Dusk
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    you know guys we really went off topic you know? xD

    Quote Originally Posted by Nuffy View Post
    With your gear in a patchwerk fight like T1, I would expect something like 235-250 dps. Bards tend to plateu around 300-320 from what I've seen myself in full i90 gear, that is without food or pots.

    There is also a lot of mis-information in this thread, once you group gets a high enough ilvl that songs are no longer required for healers, bards are actually fairly competitive in dps. I'm not saying they top charts, but they aren't miles behind anyone else.

    Thanks I've only gotten a few solid replies to what I made this thread for. ALso that 300-320 is without buffs right? cause I top that much with buffs by a 100 or so.

    But am around the 220-230 area atm without. (Mostly 220)
    (0)

  9. #19
    Player
    Nuffy's Avatar
    Join Date
    Oct 2013
    Posts
    95
    Character
    Nuffy Chan
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tweedle_dee View Post
    you know guys we really went off topic you know? xD




    Thanks I've only gotten a few solid replies to what I made this thread for. ALso that 300-320 is without buffs right? cause I top that much with buffs by a 100 or so.

    But am around the 220-230 area atm without. (Mostly 220)
    When I say 300-320 I'm talking about DPS or damage per second, not the actually amount of damage you skills are hitting for. Currently, fully buffed, heavy shots and bloodletters creep around the 700 range on a crit, and misery's end can be 850-890 on a crit.
    (0)

  10. #20
    Player
    Tweedle_dee's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Asura Dusk
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Nuffy View Post
    When I say 300-320 I'm talking about DPS or damage per second, not the actually amount of damage you skills are hitting for. Currently, fully buffed, heavy shots and bloodletters creep around the 700 range on a crit, and misery's end can be 850-890 on a crit.
    ya I know you mean Damage per second, I was asking if that was your steady parser damage.


    I guess I just need to work on my over all rotation I guess.
    (1)

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