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  1. #1
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80

    [dev1032] Some Ideas to enhance class uniquenes

    Class uniqueness:
    I know that conjurer's cure has lower cast and recast time than glad's one. Also any none-magic classes cannot use AOE which helps a little bit the uniqueness process. However, thaumaturgy can do the conjurer's spell with decent power, which doesn't help the uniqueness. Therefore, I would like to suggest:

    1. A way similar to first/second job system where r50 Gladiator can use any r25 classes' skills/ spells.
    2. Increase the cast/recast time. ex: the Archer would take longer time casting cure, than a conjurer.
    3. The effectiveness of the spell/skill, for example if the Gladiator’s Blood Lotus affect is x2 then any other class's Blood Lotus affect is x1.5

    I have another idea. Do you think that a lancer and Marauder both have 100 points of STR, cause the same amount of damage? What about an archer and pugilist with 100 point of VIT receive the same amount of damage? What I want to say is that it might be better to see a little advantage for each class. For example: Gladiator would have a better defense than a Lancer with the same VIT (Despite usage of the shield).
    Here are some uniqueness advantages:
    - Gladiator: Defense
    - Marauder: Attack
    - Pugilist: Evasion
    -Archer: Accuracy
    -Lancer: TP generation
    - Conjurer: Magic potency
    - Thaumaturgy: Magic Accuracy

    What do think guys?
    (0)
    Last edited by Hopecord; 06-04-2011 at 08:56 PM.

  2. #2
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Hopecord View Post

    1. A way similar to first/second job system where r50 Gladiator can use any r25 classes' skills/ spells.
    2. Increase the cast/recast time. ex: the Archer would take longer time casting cure, than a conjurer.
    3. The effectiveness of the spell/skill, for example if the Gladiator’s Blood Lotus affect is x2 then any other class's Blood Lotus affect is x1.5
    Good ideas but I would add/edit the following to your #1 suggestion:
    1. Classes can equip skills regardless of level but have the skills cost double the ability points to equip if it is not their main class. Such as cure costing 6 ability points instead of 3. This would only effect melee classes when they equip magic class skills and vise versa.
    (3)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Ruri View Post
    Good ideas but I would add/edit the following to your #1 suggestion:
    1. Classes can equip skills regardless of level but have the skills cost double the ability points to equip if it is not their main class. Such as cure costing 6 ability points instead of 3. This would only effect melee classes when they equip magic class skills and vise versa.
    I like this, but I would take it a step further.

    If the AP cost of Red Lotus is 3,
    Gladiators equip it for 3,
    Other DoW equip it for 4,
    DoM equip it for 6.
    (3)

  4. #4
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lerris View Post
    I like this, but I would take it a step further.

    If the AP cost of Red Lotus is 3,
    Gladiators equip it for 3,
    Other DoW equip it for 4,
    DoM equip it for 6.
    Good idea, lets see if anyone listens.
    (1)