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  1. #131
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Wizhard View Post
    This does not answer my question however. Theres an ENRAGE that makes a fight EASIER. Dont you see the absurdity of that?
    Why are you assuming it's an enrage made to kill you? If it were one, ADS would continue attacking just like the Dreadnoughts and the Tonberry King do.

    I've done it today, it just goes from an "attention check" to a "gear check". Also, killing the nodes and dealing with ADS with only one tank before it finishes charging is much harder. The nodes alone are half of the fight.
    (2)

  2. #132
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Wizhard View Post
    This does not answer my question however. Theres an ENRAGE that makes a fight EASIER. Dont you see the absurdity of that?
    I don't see a problem with it. There is no distinction between the word enrage and non-enrage - I simply see it as "different mechanics" and "different requirements to clear".
    (4)

  3. #133
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    This isn't easier, its just another strategy. Doing normal way is not a piece of cake, the only issue is dodging and silencing, if you don't have team speak and you suffer lag, the normal way is pretty damn near impossible for most party and especially pugs. This is just an alternative, you need decent healers for it and its still quite the DPS race..

    It sacrificed mechanics for DPS/Healing race, both same difficulty imo.

    Really hope it is not patched.

    Another good reason to do this strategy is it prepares you for turn 4, especially the final part of turn 4 even though that is a lot easier if you get to that stage, but most of turn 4 is dps race and this strategy in turn 2 can defiantly help you get used to that as you have to kill ADS before healers run out of MP, with average ivl70 pt setup, this is pretty close. Every GCD action counts.
    (3)
    Last edited by viion; 12-11-2013 at 04:35 PM.

  4. #134
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by viion View Post
    Doing normal way is piece of cake
    the normal way is pretty damn near impossible for most party and especially pugs
    Im confused.
    (1)

  5. #135
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Wizhard View Post
    Im confused.
    wups, sleepy, missed a "not" lol!
    (1)

  6. #136
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Tadacho View Post
    To those that say "you are gimping yourself for future turns," know that in a few months time, we will all - even you - be facerolling Twintania using some as-of-yet undiscovered zerg strat.
    Twintania won't be facerolled until more turns of coil comes out, and only then is 1-5 "outdated" content. If you have no aspirations of clearing T5 as it stands right now that's fine but don't speak for the whole player base.

    As already pointed out the faceroll is actually slower than the vanilla strat, so it serves no purpose other than making the fight easier mechanics wise and it's really stupid to compare it to WP runs. If you want to compare coil to WP compare turn 3 which most people run though (myself included) as there is no point to fighting the enemies. For people who are mastering the T5 mechanics the idea of having to skip mechanics on ADS is just really sad.
    (0)

  7. #137
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ri_ri View Post
    Why is FFXIV community so obsessed with speed?
    because they love crying when they have finished the weekly content after 2hours and have nothing else to do
    (3)
    Last edited by Hik0; 12-11-2013 at 05:54 PM.

  8. #138
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    Either you are the guy who posted first on REDDIT or you just took the content, shoot a video and gave like absolutely no Credit??
    (0)

  9. #139
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Tadacho View Post
    Not all enrages are designed to wipe a party. http://wowpedia.org/Enrage_(mechanic) This could be considered a Hard Frenzy, as opposed to Enrage, which simply applies extra stress to healing in an attempt to end the fight for groups that cannot handle it.
    It's basically a "Soft Enrage," with the end of the fight coming when your healers run out of mana or drop.
    (0)

  10. #140
    Player
    Simos's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Simos Ifi
    World
    Ragnarok
    Main Class
    Gladiator Lv 87
    I want to add something that many people forget.
    There are Hard Enrages and Soft Enrages.

    Hard Enrages is whatever you do - you will die on a specific time of moment.
    Soft enrages are those that make the fight much more difficult (aka with 2 healers very very difficult) but still survivable.
    If you decide to take 3 healers and 1 tank, you make the first mini bosses more difficult and easier the soft enrage.

    THerefore this boss is working as intented, it has a soft enrage instead of a hard enrage.
    (6)

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