ya well in that same video one of the guys said "hey i dont wanna tell you how to play War ". /wipe "You might wanna do it." /wipe again "Do that"You do realize that Yoshi has stated and continues to state every time they do video's like that, where they demonstrate a fight. That the warrior just runs around the room taking damage for 2 reasons. 2 show the kind of damage that the fight puts out and to show you a view from all around the fight, which is tough to do when you are required to stand still or avoid mechanics. He specifically mentions it several times in the live letters during the video's. This is not their test team being retards....
Well, if people have already beaten it the "normal" way, don't really see that the issue is if they wanna do it the "easy" way afterwards. Even with an experienced bunch, one missed HV silence or other random screw-up at a bad time could cause a wipe and then you'll be taking a longer time to pass the turn. Don't see any real problem with going AFK for a few minutes and getting what is basically a guaranteed win. It's both puzzling and funny to me how often people seem to stress out about spending an extra 4-5 minutes on content in this game. If time is really that valuable to you - should you really be spending your time playing an MMORPG lol ?
If you think about it - is this all that really all that different from an over-geared full relic+1 speed-running through stuff like Garuda, WP, AK, Prae, etc. ? An over-geared group can approach all these with a much faster approach than group at the level that the content was designed for. Sort of funny how people were crying out when they decided to nerf the original AK speed runs, no ?
If you're beating the fight without dealing any of its mechanics (other than the enrage AoE and 3 standard moves for the first 1 minute), everyone standing still and just hitting their rotations, I would consider this to be not working as intended.
I also think the rage should really mean rage and the AoE should at least hit harder every time, or just one-shot the whole group.

Not an exploit.
Just another way to do it. Not everyone can heal through that, they have to be geared and the dps too.
I don't think there is anything wrong with doing that at all.
To those that do think it is an exploit are talking out of their back side.
If SE decide to change something that is up to them but certainly will not get anyone banned for using a mechanic in a different way than the rest.
Last edited by Velev; 12-10-2013 at 09:47 PM.
Resembles the strategy from FF X-2 when u oversoul (after killing x enemies of one species, next one encountered from the same species becomes stronger and sometimes gains abilities) a boss to get rid of a nasty ability.


If you are doing this method because your groups can't do the ADS mechanics consistently you are doing yourself a major disservice as coil only gets harder and you can't skip mechanics later on T5.
It's like when you could sleep conflags on twintania, it meant that you didn't have to worry about fast conflags but honestly if you can't do that consistently there is something wrong with the group that needs addressing, and most groups didn't use the sleep for that reason.
If skipping mechanics is your crutch then that's a problem. For my group I would personally do the easy mode for t2 if it wasn't actually quicker to just do it normally. I don't feel it's an exploit because if it was then the most common way to do T1 snake is also an exploit as well as any fight where you skip mechanics with gear and composition.


If this wasn't supposed to be possible, that AoE would just instawipe. If you are using a static, some members need to have geared other lv 50 jobs anyway. It's not unreasonable to expect that the more jobs the static has, the more strategies they can use. This can also still fail in so many ways, it's hard to think of it an exploit.


Not that I expect similar behaviour to ADS, but what exactly does Turn 5 look like if you bring her to enrage during the 1st phase of the fight? Is it all the same except she's just a lot stronger?


Also as pointed out before, the clicks are only an enrage timer. If you weren't meant to live past the enrage it would be a hard dps check such as Titan's heart. It's the same deal as T4 you are not meant to fail as soon as the enrage timer hits you have some room to go into it and finish the fight off with the idea that you have a limited amount of time to survive in it. It is not an exploit to survive through an enrage timer, even if it requires a composition that is not typical.
There is no great benefit to doing it this way anyway, as I said you want to learn the mechanics anyway and it's quicker to do it normally.
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