Page 22 of 24 FirstFirst ... 12 20 21 22 23 24 LastLast
Results 211 to 220 of 236
  1. #211
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by lilena View Post
    eh I can see that if you are pugging. But good lord pugging coil. That makes my stomach turn just thinking about it LOL Kudos to you for putting up with that because I sure as hell would never.
    My apologies on earlier replies. We're on different pages it seems but I do agree with your point.
    Nothing wrong with pugging coil btw. Ive been pugging it for a while because Im a DRG and its hard to find a static. Although I di do have one now.
    Ive been in pugs where we cleared 1-4 in less than an hour and in pugs where we get stuck in a turn for a couple of hours because of new people.

    I guess what im saying is, pugging isnt so bad. Sometimes you get lucky with an experienced bunch and sometimes you just need to deal with the newbies and show them the ropes. You were once a newbie too
    (1)

  2. #212
    Player
    lilena's Avatar
    Join Date
    Aug 2013
    Location
    Denver,CO
    Posts
    63
    Character
    Lilena Talem
    World
    Behemoth
    Main Class
    Conjurer Lv 60
    I've never been a big pugger, and dealing with terrible people in the DF is bad enough. I can't imagine trying to raid with them with bosses that actually have learning curves lol. If people pug and it's working for you then good, everyone should beable to experience the content.

    I just highly suggest finding a FC and getting into a static.
    (1)

    http://www.reignofelysian.com/ http://www.loveandnature.tumblr.com

  3. #213
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Seidaku View Post
    It was pretty stupid easy as a healer. Hit divine, cast medica until it wears off. When it wears off use medica, cure III, medica, cure III rinse repeat.

    Not exactly difficult. No moving, No spike dmg hits from the boss, Nothing to worry about. LOL
    Mana is the primary concern.
    (0)

  4. #214
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Why wait 11 minutes to have it in easy mode if you can beat the entire instance in six minutes? Makes no sense to me. For pugs sure, but for people who complete 1-4 in a day this seems to just take more time than it needs to.
    (0)

  5. #215
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I've taken pugs for consecutive weeks into my coil static to fill slots and we haven't failed to take 1-4 down once. I do the vanilla method on T2 and we have never wiped more than once. So there is nothing wrong with pugs and you don't need to do the enrage method, I do have a TS requirement though for coordination.

    I don't care how other people play in their groups, but I do have concern over what they bring to the table in my groups. If they have depended on an enrage strat they are either learning the vanilla method or they are getting out of my group. I don't know many statics who do the enrage strat so if you shout for groups a lot there is no avoiding the mechanics.
    (0)

  6. #216
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Traek View Post
    Wuut? I wasn't going to post in here but I seriously don't understand this thinking. The whole point of an enraged mob is to wipe a party, if parties are surviving an enrage for any real length of time (in this case ~76-80% of bosses health), it is a failure of an enrage. I in no way think this is an exploit, or anyone should be punished by it, but it clearly ignores T2's intended design, and should be fixed by devs.
    So why doesn't enrage wipe on Turn 4 with one hit? Enrage changes the party dynamics to the point where the healers shoulder the most weight instead of the party (on Turn 2). If you miss a Medica or are out of sync with the other WHM in the party, you pretty much wipe.

    ADS Enrages changing how the fight is managed just like any other fight in this game. You need geared and strong healers alternating medica's with BRD's watching MP and ballading as needed with DD doing what they normally do.

    Are players cheating when they stand on top of the upper platforms to avoid obliterate when fighting Golems in Turn 1? They must be.

    Please Square, fix it so obliterate not only damages you where ever you may be, but make it one shot a random party member while we are at it.

    This is the same logic being used to argue it's an exploit. It sounds pretty insane when you read it in context.

    I've done the rot pass way and attempted the enrage way. Both are equally viable. You trade one mechanic for another. Kinda like how the entire run of Turn 2 is built upon. Next will be people berating one another for going right instead of going left.

    But hey, let's limit choices, stifle creativity, and accept something simply because we are told to. Because History has shown that it works out so well for us in the end.
    (6)

  7. #217
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    Not an exploit, just bad design. Still something that should be fixed or avoided in the future.
    (1)

  8. #218
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Marishi is totally right.
    (1)

  9. #219
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Traek View Post
    Wuut? I wasn't going to post in here but I seriously don't understand this thinking. The whole point of an enraged mob is to wipe a party, if parties are surviving an enrage for any real length of time (in this case ~76-80% of bosses health), it is a failure of an enrage. I in no way think this is an exploit, or anyone should be punished by it, but it clearly ignores T2's intended design, and should be fixed by devs.
    There are a number of fights where an Enrage can wipe a fight, and is intended to wipe a fight. Those are called Hard Enrages. Twintania has a hard enrage. There is no way to survive, you simply die immediately. Other fights with a hard enrage that I can think of are fights like Gara'jal Spiritbinder (5 minutes flat, iirc), Imperial Vizier Zor'lok, Grand Empress Shek'zeer, Tsulong, Sha of Fear, all in WoW. Many, if not most, fights in WoW have an eventual hard enrage. But many more fights have what is called a Soft Enrage. A Soft Enrage is when a mechanic begins to come into play that will make it increasingly difficult to survive after a certain point. Examples of this are the last phase of Elegon (where the damage ramps up to the point that it is unhealable), Will of the Emperor (you will eventually be overwhelmed by the adds), Blade Lord (the damage in tornado alley will simply kill people, as will the buff he has that ramps up until you just can't keep going), Lei Shi (has a hard enrage, but you'll most likely end up dead long before that due to how fast he stacks the debuff on the tanks as the fight wears on + AoE damage), Protectors, etc. There are a lot of fights in WoW that combine Hard and Soft Enrages (basically every fight has an eventual hard enrage, but a lot also have soft enrages that will kill you long before you ever get to the end - Heroic Lei Shen is one.

    There isn't a single "Hard Enrage" in Coils other than Twintania. Every other fight has a Soft Enrage mechanic of some sort, or no such mechanic at all. This just happens to be the "soft enrage" for Turn 2. It's not a new concept, and it's not surprising. I don't know why you are surprised, or having trouble understanding the concept.
    (3)

  10. #220
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Krystalynn View Post
    Not an exploit, just bad design. Still something that should be fixed or avoided in the future.
    How so? Is it a bad design to lock all of the abilities ADS has access to only for him to be granted a massive buff? Is it bad design to kill the node to lock rot or is that not dev intended? If not intended, why have it there in the first place? Killing all the nodes and letting ADS rage essentially does the same exact thing, it's just executed in a different way.

    Turn 2 has always been a check and balance. You have the option to lock abilities on ADS by killing different nodes. You can even kill the node to lock Allagan Rot. Of course in doing so you buff ADS at the same time. Lock all abilities in exchange for a massive AOE that hits for 1600-1800 points of damage. Sounds alot like how everything else in the Turn was designed, don't you think?

    We shouldn't have to kill any nodes at all and just fight ADS with full abilities. Please make this happen Square.

    With this logic, what's the point in any strategy at all? Everyone should be doing the same exact thing at the same exact time, have the same cross class abilities, same macros, gear, race, personality, etc.

    I don't know why this is such a big deal. Is it because person A found out about it before person B and all of a sudden there is a jealousy factor? Is it because people feel so small and insignificant that they have to tear down others to feel better about themselves? It can't be a morality thing. If so it makes us all hypocrites.

    Options and new ideas aren't bad. I see the argument on how it might be construed as an exploit or "bad design", but people tend to ignore the entire point of the Turn and the logic behind it.
    (4)

Page 22 of 24 FirstFirst ... 12 20 21 22 23 24 LastLast