
It's really only for the weaker individuals who fails at silencing or moving around while the fight goes on
to be fair, they will still fail in T5 or even T4 anyway, so while its a strategy that works, it is pretty pointless

god forbid using human ingenuity to find a easier solution to a problem using an alternate strategy for the benefit of people.everybody lets pusinsh human intelligence now
Not an exploit. SE programmed it this way.
What's the point in complaining about how others choose to bet a boss. Is it affecting your group? Is it going to change how your party beats Coil later on if someone else's group chooses to beat it this way? No. It's not. SE will sooner or later come out and says wither or not this is ok. If it's not, they'll fix it and ADS will just kill everyone when the timer ends. Until then, Do Turn 2 however your group see fit. Normal or easy mode. A win is a win. Later down the road if they can't beat later turns, not your problem.
Personally, waiting on a timer to end and fighting an enraged mob that was programmed by the devs to enrage that way doesn't sound to me like an exploit.
I second this, there should just be a button at the beginning of the instance that you can push to receive your loot and move on if you don't feel like dealing with the mechanics.What's the point in complaining about how others choose to bet a boss. Is it affecting your group? Is it going to change how your party beats Coil later on if someone else's group chooses to beat it this way? No. It's not. SE will sooner or later come out and says wither or not this is ok. If it's not, they'll fix it and ADS will just kill everyone when the timer ends. Until then, Do Turn 2 however your group see fit. Normal or easy mode. A win is a win. Later down the road if they can't beat later turns, not your problem.
Personally, waiting on a timer to end and fighting an enraged mob that was programmed by the devs to enrage that way doesn't sound to me like an exploit.
Agreed, I mean it doesn't affect anyone if I choose to get my loot instantly, they can still do all the hard work they enjoy doing.

Wuut? I wasn't going to post in here but I seriously don't understand this thinking. The whole point of an enraged mob is to wipe a party, if parties are surviving an enrage for any real length of time (in this case ~76-80% of bosses health), it is a failure of an enrage. I in no way think this is an exploit, or anyone should be punished by it, but it clearly ignores T2's intended design, and should be fixed by devs.

So why doesn't enrage wipe on Turn 4 with one hit? Enrage changes the party dynamics to the point where the healers shoulder the most weight instead of the party (on Turn 2). If you miss a Medica or are out of sync with the other WHM in the party, you pretty much wipe.Wuut? I wasn't going to post in here but I seriously don't understand this thinking. The whole point of an enraged mob is to wipe a party, if parties are surviving an enrage for any real length of time (in this case ~76-80% of bosses health), it is a failure of an enrage. I in no way think this is an exploit, or anyone should be punished by it, but it clearly ignores T2's intended design, and should be fixed by devs.
ADS Enrages changing how the fight is managed just like any other fight in this game. You need geared and strong healers alternating medica's with BRD's watching MP and ballading as needed with DD doing what they normally do.
Are players cheating when they stand on top of the upper platforms to avoid obliterate when fighting Golems in Turn 1? They must be.
Please Square, fix it so obliterate not only damages you where ever you may be, but make it one shot a random party member while we are at it.
This is the same logic being used to argue it's an exploit. It sounds pretty insane when you read it in context.
I've done the rot pass way and attempted the enrage way. Both are equally viable. You trade one mechanic for another. Kinda like how the entire run of Turn 2 is built upon. Next will be people berating one another for going right instead of going left.
But hey, let's limit choices, stifle creativity, and accept something simply because we are told to. Because History has shown that it works out so well for us in the end.


Marishi is totally right.



There are a number of fights where an Enrage can wipe a fight, and is intended to wipe a fight. Those are called Hard Enrages. Twintania has a hard enrage. There is no way to survive, you simply die immediately. Other fights with a hard enrage that I can think of are fights like Gara'jal Spiritbinder (5 minutes flat, iirc), Imperial Vizier Zor'lok, Grand Empress Shek'zeer, Tsulong, Sha of Fear, all in WoW. Many, if not most, fights in WoW have an eventual hard enrage. But many more fights have what is called a Soft Enrage. A Soft Enrage is when a mechanic begins to come into play that will make it increasingly difficult to survive after a certain point. Examples of this are the last phase of Elegon (where the damage ramps up to the point that it is unhealable), Will of the Emperor (you will eventually be overwhelmed by the adds), Blade Lord (the damage in tornado alley will simply kill people, as will the buff he has that ramps up until you just can't keep going), Lei Shi (has a hard enrage, but you'll most likely end up dead long before that due to how fast he stacks the debuff on the tanks as the fight wears on + AoE damage), Protectors, etc. There are a lot of fights in WoW that combine Hard and Soft Enrages (basically every fight has an eventual hard enrage, but a lot also have soft enrages that will kill you long before you ever get to the end - Heroic Lei Shen is one.Wuut? I wasn't going to post in here but I seriously don't understand this thinking. The whole point of an enraged mob is to wipe a party, if parties are surviving an enrage for any real length of time (in this case ~76-80% of bosses health), it is a failure of an enrage. I in no way think this is an exploit, or anyone should be punished by it, but it clearly ignores T2's intended design, and should be fixed by devs.
There isn't a single "Hard Enrage" in Coils other than Twintania. Every other fight has a Soft Enrage mechanic of some sort, or no such mechanic at all. This just happens to be the "soft enrage" for Turn 2. It's not a new concept, and it's not surprising. I don't know why you are surprised, or having trouble understanding the concept.
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