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  1. #81
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Castillan View Post
    So most of the responses do seem to be backing up my original points.

    Crafting is only useful to make food to raid with, and I agree with that. Which means that botany, fishing, and culinarian are currently the only useful/worthwhile DoL/DoH classes to pursue, which also gets back to the only useful thing to spend gil on, is food, although I reckon you'd be hard pressed to not be earning enough through dungeon grinding to not be able to afford food for raids anyway.

    Oh, and Carpentry, if NO ONE else in your FC is a high level carpenter, for housing.
    You forgot equipping alt-classes. You don't get gear from FATE-grinding. I made a lot of money selling level 30 gear? Why, because BradyFox is a gear check.
    (0)

  2. #82
    Player
    Bloodclaw's Avatar
    Join Date
    Aug 2013
    Posts
    410
    Character
    Bloodclaw Talon
    World
    Hyperion
    Main Class
    Marauder Lv 100
    Quote Originally Posted by HorrorStory View Post
    I suppose they don't want it to be so trivial as to be able to craft your own iLV90 at this stage in the game. That, and the best items in the game should be gotten through quests and not the Market Board.

    Eventually new and higher-level recipes will be introduced. You could say that leveling your crafts will prepare you for those.
    Well they can make the crafted items non-trade-able too you know.

    OP is right. There is little reason to craft things other than to assist other classes in leveling up. I guess there will be vanity, as you can build the items of the game.
    (0)

  3. #83
    Player
    LobsterBisque's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Gihon Jotunn
    World
    Cactuar
    Main Class
    Archer Lv 80
    The point of crafting is to make money off of other crafters.
    (3)

  4. #84
    Player
    Cerick's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    87
    Character
    Aquel Kuran
    World
    Zalera
    Main Class
    White Mage Lv 80
    Quote Originally Posted by HorrorStory View Post
    I suppose they don't want it to be so trivial as to be able to craft your own iLV90 at this stage in the game. That, and the best items in the game should be gotten through quests and not the Market Board.
    They have introduced crafting materials that drop in mid-level dungeons. These are required to craft some items, they could easily make a percent chance that chests in Coil dropped similar crafting materials for crafting higher level items.

    To make it interesting, have the crafted item just be a shell and add items to the Myth vendor for adding stats (maybe special materia slots) of your choice so you can customize the main stat and secondary stats for the item the way you would like.

    You would have the same concept as today for casuals and raiders, but now you've added some variety.
    (0)
    Aquel Kuran - White Mage | Zalera | Final Fantasy 14
    Ahrek Kuran - Sith Sorcerer | The Ebon Hawk | Star Wars the Old Republic
    Qwenya - Sorcerer | Tiamat | Aion

  5. #85
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    To craft stuff
    (0)

  6. #86
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Darkshneider View Post
    Minor benefit? 20+ more stats isnt minor.its massive! they are almost on par with allagan/af2,and for some classes,they are better in some slots.
    Generally, no. Again, the only time you come close is with accessories and to a lesser extent Vanya. The reason you have accessories that come so close is that accessories are comparatively simple. They give a capped primary stat, a capped secondary, and an uncapped secondary, all with fairly low caps. Throwing a bunch of extra materia on there lets you cap an additional two or even three stats, which adds quite a bit to the value of that individual piece. Try to do that with a Heavy Darksteel Flanchard, however, and you'll meld 5 pieces of Heaven's Eye III and still fail to match the 43 offered by Darklight.

    Quote Originally Posted by Mitski View Post
    Personal attacks
    I have no fewer than 1200 myth tomes used and no more than 2625 philo tomes used -- I'll let you guess where the missing stuff is. You're taking the lazy ad hominem route. Grow up.
    (2)
    Last edited by Gamemako; 12-12-2013 at 07:00 AM.

  7. #87
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I buy hq gear for botanist and soon to be weaver since they don't drop in dungeons.

    But when it comes to field gear....I'll let quests/dungeons provide for that.

    Other than materia melding itnis not too profitable in my server. HQ gear typically sell between 5k-10k more or less depending on the competition. Hell, I once got a lv 40 tool for <3k

    As of now gathering mats is a lot more profitable without spending any gil. A win win for me
    (0)

  8. #88
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Axidrain View Post
    crafting will get u the best gear almost instantly. u just have to farm tomes and get the mats. higher level equipments im talking ilvl 90 here have lockouts. if ur able to craft ilevel 90 gear whats the point of going for the dungeon gear? :3
    ...but it doesn't though. It's not instant at all. If you want to (reliably) craft HQ 2-star gear, you have to:


    1) Get your crafting class to 50 (1-2 weeks)
    2) Equip your crafting class with all HQ 1-star class-specific gear (can either buy it which is 200k-ish, or make it, which involves levelling at least 2-3 other classes for another month's work)
    3) Meld a moderate amount of material into said gear (200-500K plus tipping if you don't have class to meld with high enough, or make your own materia)
    4) If you haven't yet levelled gathering classes (2-3 weeks per class) buy the base materials to make your HQ 2-star
    5) Oh, you need tome mats, ok, so let's run WP 12-24 times per items you're making to acquire those, or pay another 350-700K gil

    So, 4-6 weeks have passed now. In that time, I could've earned 1200-1800 myths and be half-kitted out in ilvl90 gear with the rest darklight, and be some 1.2M gil in front, which I could then use to simply buy the very very few HQ 2-star items that surpass AF2/Allegan.
    (2)

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