Because some penta-melded 2 star is better then allegan / myth for some class, arguably...
Because some penta-melded 2 star is better then allegan / myth for some class, arguably...
In my honest opinion, there is no point to crafting. Completely usesless unless you want to farm gil, which you cant do anything with than buy an FC house. Great.
Well, some say crafted gear is better than DL gear for some classes... if you actually are going through all the trouble for SUCH a minor benefit, I believe you need something more worthwhile to do... It might be though, that im just lazy.![]()
Last edited by Noutaja; 12-11-2013 at 08:30 PM.
That would be missing the point. You're getting your ilvl70 stuff along the way as you collect myth tomes for ilvl90, and crafted ilvl70 gear is not good endgame equipment for most jobs anyway. You're not farming dungeons for 150 hours to get full ilvl70 crafted gear, either. Like I said, some are well beyond their item level, like most accessories. Others simply are not, like Heavy Darksteel. Of particular note here is, again, Blacksmith's endgame crafts. Crafting tools aside, you ilvl55 weapons which are not worth using over GC weapons, and you have ilvl70 weapons which are a total waste to craft over farming up a Garuda weapon and moving to the invariably-superior ilvl80 relic weapon instead. Ilvl70 crafted weapons are an alternative to nothing. If you're that worried about Titan, you can buy a success for less than the cost to craft the weaker alternative.
More consumables that nobody will use.
And do what with that gil? I have 6 million sitting around. I don't try to get more, because it has absolutely no point. I can't buy good gear; I have to farm myth tomes for it. Farming myth tomes gives more philo tomes than I know what to do with already. Just the 5 body slots and relic+1 are 3675 myth tomes, or 123 WP runs. That's 12,300 philo tomes. What the hells could you need to buy?
Such as? Water Ward Mega Potions, with 15-second duration and 5 minute cooldown and mind-blowing cost for an item with no use at all? Raiding food isn't that expensive -- you can afford far more than a week's worth of raiding food from your weekly myth farm already -- and since the effect will soon persist after death, it becomes even more meaningless. You could make the same argument about farming WP already. You can pull down 300 tomes and about 8000 gil in an hour, which is right around 50k/hr from selling the mats without touching a crafting job. Problem is, why bother when the gil isn't getting you anywhere?
Gil does not level your jobs. Crafters do not level your jobs. I have no idea where you're going with this.
I can't spend 0 gil on the FC house that I don't have because I'm not in a free company! Of course, were that cost only meaningful for half of the FCs out there in the first place, as they have cash and liquid assets in the billions of gil and doubtlessly will not begin to notice the price tag.
I may enjoy WAR, but that doesn't mean that WAR isn't crap at endgame.
my crafts will gear my alts :3
Minor benefit? 20+ more stats isnt minor.its massive! they are almost on par with allagan/af2,and for some classes,they are better in some slots.
yep.i <3 materia.soo many people underestimate it.and they make it seem much harder to do than it actually is.mental fear blocks for ya
Last edited by Darkshneider; 12-11-2013 at 10:15 PM.
At least, the minimum, that should be in the game is dungeon drops attached to the economy. What I mean by this, materials should drop from the dungeon and then be crafted, well, by crafters classes. But I'm not referring to the ridiculous amount of items it takes to make vanyan gear or other star 2 items. It shouldn't take that crazy amount to make something.
It's a circle where it is interconnected. Not this Dungeon gear (already assembled) > than whatever a crafter makes.
This method, will allow those who raid dungeons sell items (material) from dungeons to crafters. Crafters will sell the gear made by these ingredient and raiders will buy the gear. (A circle)
Right now, we don't have a real economy based on a market. I have spend about less than 15% of the gil I had since the game started (I had gil from 1.0) because in reality there's nothing much you can spend it on.
Gatherers are suffering from the bots underminding the cost of materials, so not many people seem to want to gather anymore. This of course, creates a hole in the market where ingredients are abundant and everything is cheap. One, because ingredients cost are way down, due to the saturation of the market because of the botting. Two, people can't make a profit out of anything that's crafted because there are better options from dungeon and the crazy undercutting war that is going on right now. All because there's no demand for the items.
Think about it, there would not be crazy undercutting if there were demands for the items sold in the market. But right now, there's just little demand and things are being sold for a less amount than it cost to make the item. I know this always has happended in every MMO that has an auction house, but I've never seen it to this extend.
And the other problem is, that to level a crafter it doesn't take that long to get it to the current level cap. So, this means there are a lot of crafters in the game right now and again causing a oversaturation of the market. Mainly because there's not that much a player will buy from the market. So items are not leaving the market faster than they are entering.
Well, my point is that the current market is not driving an economy in this game and it's making it very hard for players to generate a decent amount of gil from sellings things and since they can't generate a profit, they can't be buyers either, causing a negative effect for gatherers who want to also make a profit and therefore, it has a negative effect on crafters and gatherer players (including those who farm items from monsters, like hides and other things).
The best gathering class is combat classes. More or less sums it all up.
We'll see what plans they have for crafting as patches move forward and we get futher away from fresh 50 gearing, but I'm not holding my breath. They don't know how to stop bots, so they try to design around them which is terrible.
best items in the game should be obtained through questing ..... that just makes me shudder .. personally i think the best gear in the game should be obtained from killing the hardest encounters in the game .... like RPG's are meant to do
the fact that u can currently obtain the best gear in the game from a 15 min dungeon speedrun is pathetic and SE should really do some re-hiring cuz of that one
Last edited by rowdey1; 12-12-2013 at 12:25 AM.
After reading the nonsense that you posted, I looked at your lodestone: http://na.finalfantasyxiv.com/lodest...acter/1563894/. You claim to have 6 million gil and more philosophy tomes than you know what to do with, so why is your character so poorly geared? You have no 2-star accessories (best in slot) and the few crafted items you do have are not melded.
If you want to be lazy and settle for using sub-par gear and slower progression that's your choice, but your lack of motivation does not diminish the value of crafting.
Also, there are several WAR that have cleared T5, and WAR is receiving a massive buff in less than a week. Why are you still complaining?
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