At least, the minimum, that should be in the game is dungeon drops attached to the economy. What I mean by this, materials should drop from the dungeon and then be crafted, well, by crafters classes. But I'm not referring to the ridiculous amount of items it takes to make vanyan gear or other star 2 items. It shouldn't take that crazy amount to make something.
It's a circle where it is interconnected. Not this Dungeon gear (already assembled) > than whatever a crafter makes.
This method, will allow those who raid dungeons sell items (material) from dungeons to crafters. Crafters will sell the gear made by these ingredient and raiders will buy the gear. (A circle)
Right now, we don't have a real economy based on a market. I have spend about less than 15% of the gil I had since the game started (I had gil from 1.0) because in reality there's nothing much you can spend it on.
Gatherers are suffering from the bots underminding the cost of materials, so not many people seem to want to gather anymore. This of course, creates a hole in the market where ingredients are abundant and everything is cheap. One, because ingredients cost are way down, due to the saturation of the market because of the botting. Two, people can't make a profit out of anything that's crafted because there are better options from dungeon and the crazy undercutting war that is going on right now. All because there's no demand for the items.
Think about it, there would not be crazy undercutting if there were demands for the items sold in the market. But right now, there's just little demand and things are being sold for a less amount than it cost to make the item. I know this always has happended in every MMO that has an auction house, but I've never seen it to this extend.
And the other problem is, that to level a crafter it doesn't take that long to get it to the current level cap. So, this means there are a lot of crafters in the game right now and again causing a oversaturation of the market. Mainly because there's not that much a player will buy from the market. So items are not leaving the market faster than they are entering.
Well, my point is that the current market is not driving an economy in this game and it's making it very hard for players to generate a decent amount of gil from sellings things and since they can't generate a profit, they can't be buyers either, causing a negative effect for gatherers who want to also make a profit and therefore, it has a negative effect on crafters and gatherer players (including those who farm items from monsters, like hides and other things).

Reply With Quote





