Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 88
  1. #51
    Player
    RynaultB's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Rynault Beinon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grundy View Post
    Who knows, housing can't come quick enough, it'll be good to have actual stuff to make that will be in demand.
    As someone stated earlier furniture will be low demand being as its FC housing first and most FCs will have the crafters to make the stuff. So SEs comment saying furniture will be great for crafts is garbage as it will pretty much be useless and by the time they add private housing furniture will probably end up being worthless or not worth the time to make.
    (0)

  2. #52
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    You crafts, and in future you and your merry friends will craft houses, ship, cakes and more
    So..craft now for hopes for 1.5+ years from now? :x
    (2)

  3. #53
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Luso View Post
    You are undervaluing HQ 2-star gear by a lot. Sure it says i70, but it is some of the most useful gear to have in the game. Getting the right materia melds into those gear will fix problems you might have trying to gear out for Turn 5.
    Depends on the item. If you take ilvl70 weapons over ilvl80, you're a fool. Some ilvl70 crafted armor can be good, but many are not. 2-star tank gear, for example, is really just used because it takes fewer tomes. The pieces which are well beyond their item level, however, are the accessories, especially since those let you conserve valuable myth tomes for the bigger upgrades.
    (0)

  4. #54
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    this is sickening, leave crafting alone will you guys?

    In future will have more then just craft/gathering. give it time. Soon we will be riding on our FC airship, group baking cakes and stuff.
    SE had time since 2002 to work on crafting and come up with a good system.
    Now we have some neat crafting mechanics, but most things we make are not required or play a minor role in the game.


    We'll never be able to fly with airships like we use chocobos. It will probably be like the normal airships, just for free and maybe, if we're lucky, you can go skyfishing while traveling.
    Group crafting could be nice, but it won't be anything game breaking, because that would not meet the casual aspect of the game, making it situational.

    Honestly, I'm not holding my breath when it comes to crafting unless they enable crafters to make stuff equivalent to AF2/Allagan.
    Make it hard, make it bind on pickup, make it a long process, but make it worth the effort.
    Currently the effort of obtaining AF2/DL is less than crafting a set of ilvl70 gear.

    Oh well, I guess hope is the last thing to die.


    PS: I hate forum character limitations ><
    (2)

  5. #55
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Castillan View Post
    Ok, but crafting earns us gil you may. Gil to buy what exactly?
    Housing~

    /10char
    (0)

  6. #56
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Everyone seems to miss that apparently pvp gear will be crafted unless there are some pvp specific consumables which i doubt.
    Quote Originally Posted by Naoki_Yoshida View Post
    Patch 2.1 will see the addition of the Wolves’ Den and the Housing system, and the services of crafters will be in high demand for both PvP-related items and furnishings.
    (0)

  7. #57
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by RynaultB View Post
    As someone stated earlier furniture will be low demand being as its FC housing first and most FCs will have the crafters to make the stuff. So SEs comment saying furniture will be great for crafts is garbage as it will pretty much be useless and by the time they add private housing furniture will probably end up being worthless or not worth the time to make.
    This but also some jobs will be able to make money, just not the crafters. The gatherers will pick up the increased demand. Every FC has at least someone who can cover a crafting job and at the end of the day crafting is just an intermediary between the raw material and the finished product, and the labor they provide is often provided to FCs for free.

    Yoshida needs to realize this, everyone being able to make everything themselves leaves no room for a sellers market. There needs to be some sort of specialization system.
    (0)

  8. #58
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by SarcasmMisser View Post
    [...]Yoshida needs to realize this, everyone being able to make everything themselves leaves no room for a sellers market. There needs to be some sort of specialization system.
    That system isn't needed.
    With the accessablity of gathered items atm it is doable to produce cheap gear. This is needed to gear low level chars. But Square inserted NPC selling gear up to lvl45(?), those NPC have to go at first, supply is cheaply produced by crafters.
    HQ Syntheses have to fade by a good percentage. It can not be accepted that HQ is the new NQ. Reduce the HQ chance considering the time already put into leveled classes, around 65-85% seems reasonable to me.

    A specialization would do what the job system has done. It would press us in a "more-comfortable-to-balance-for-SE" position and that is not needed too.

    They should gather our feedback and provide us their rough plans for the future, no more, no less. And we'll offer our honest feedback to that plans. Feedback should also include compromisses we are willing to do.
    (1)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  9. #59
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    The problem with introducing some rarity to HQ items is that it's a double edged sword, the increase in value would be offset by the cost of making hq, and from a seller's pov for every HQ they make they will have a lot of NQ that no one wants.

    The NPC issue is a valid point, but eventually the amount of people leveling jobs will slow to a trickle so that would dry up anyway.

    I suggested specialization because when paired with top level crafts that are actually useful and demanded by the majority of buyers, it ensures there are always buyers as well as sellers in healthy ratios.
    (0)

  10. #60
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Feilina View Post
    That system isn't needed.
    With the accessablity of gathered items atm it is doable to produce cheap gear. This is needed to gear low level chars. But Square inserted NPC selling gear up to lvl45(?), those NPC have to go at first, supply is cheaply produced by crafters.
    NPCs aren't competition, everything on the market board is cheaper. I don't see how removing them would help anything.

    The best things for crafters would be a "WoW-like" system (enchanting, BiS gear coming from dungeon recipes), but mister director doesn't want it to play an important role... the system isn't sustainable at all.
    (0)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast