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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Hmm.. Not sure, but I use the stats that are on the items as a guide. Or the Libra app, look at the HQ version and figure that's what the stat cap will be. Main stats (Str, Dex, Vit, Int, Mnd, Pie) and secondary stats (Det, Spd, Acc, Crt). Hypothetical example: If HQ Gold Ear Cuffs have 10 Vit, I imagine the cap for Str is 10. If Accuracy is at 12, then I imagine Crit cap is 12 as well. I don't really know for sure, but I'm sure that guess is close enough to accurate based on the lower level stuff I've melded throughout the game.

    Maybe there is a formula to figure it out.. I'm probably not qualified to answer this question now that I think about it lol
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    Last edited by whiskeybravo; 12-10-2013 at 07:44 AM.

  2. #2
    Player
    Zeddy's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Zed Rheinhart
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Thank you for the response WhiskeyBravo! I'll have to check that out.
    For the people new to MMOs or FF for that matter, simply telling them up front what they can and can't meld to an item would be immensely helpful.
    Personal example: I purchased a Mind materia IV for a crap load of money thinking I could add it to a Vanya Robe of Healing. I knew nothing about crafting or materia, but knew enough to get the mats I needed to get my robe crafted. I saved up a ton of gil to purchase the Mind materia, just to find out that the materia couldn't be added to my robe. My simple understanding of materia melding was, if an item has a slot, you can add materia in that slot. These hidden stat caps seem silly IMO. I dont mind a stat cap, but knowing up front that the cap exists would be very helpful to know. Why make it hidden?
    I hope they make the system of materia melding and item stat caps more transparent and easier to understand.
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